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source: code/branches/questsystem5/src/core/ObjectListBase.cc @ 3003

Last change on this file since 3003 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the ObjectListBase class.
32
33    The ObjectListBase is a double-linked list, used by Identifiers to store all objects of a given class.
34    Newly created objects are added through the RegisterObject-macro in its constructor.
35*/
36
37#include <set>
38
39#include "CorePrereqs.h"
40
41#include "ObjectListBase.h"
42#include "Identifier.h"
43#include "Iterator.h"
44
45namespace orxonox
46{
47    /**
48        @brief Constructor: Sets default values.
49    */
50    ObjectListBase::ObjectListBase(Identifier* identifier)
51    {
52        this->identifier_ = identifier;
53        this->first_ = 0;
54        this->last_ = 0;
55    }
56
57    /**
58        @brief Destructor: Deletes all list-elements, but NOT THE OBJECTS.
59    */
60    ObjectListBase::~ObjectListBase()
61    {
62        ObjectListBaseElement* temp;
63        while (this->first_)
64        {
65            temp = this->first_->next_;
66            delete this->first_;
67            this->first_ = temp;
68        }
69    }
70
71    /**
72        @brief Increases all Iterators that currently point on the given element (because it gets removed).
73        @param element The element that gets removed
74    */
75    void ObjectListBase::notifyIterators(OrxonoxClass* object) const
76    {
77        for (std::list<void*>::const_iterator it = this->iterators_.begin(); it != this->iterators_.end(); ++it)
78            ((Iterator<OrxonoxClass>*)(*it))->incrementIfEqual(object);
79        for (std::list<void*>::const_iterator it = this->objectListIterators_.begin(); it != this->objectListIterators_.end(); ++it)
80            ((ObjectListIterator<OrxonoxClass>*)(*it))->incrementIfEqual(object);
81    }
82
83    /**
84        @brief Adds a new object to the end of the list.
85        @param object The object to add
86        @return The pointer to the new ObjectListBaseElement, needed by the MetaObjectList of the added object
87    */
88    ObjectListBaseElement* ObjectListBase::add(ObjectListBaseElement* element)
89    {
90        if (!this->last_)
91        {
92            // If the list is empty
93            this->last_ = element;
94            this->first_ = this->last_; // There's only one object in the list now
95        }
96        else
97        {
98            // If the list isn't empty
99            ObjectListBaseElement* temp = this->last_;
100            this->last_ = element;
101            this->last_->prev_ = temp;
102            temp->next_ = this->last_;
103        }
104
105        return this->last_;
106    }
107}
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