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source: code/branches/questsystem5/src/core/input/SimpleInputState.cc @ 3004

Last change on this file since 3004 was 1887, checked in by rgrieder, 16 years ago

FIRST THINGS FIRST: Delete or rename your keybindings.ini (def_keybindings.ini already has the most important bindings) or else you won't be able to do anything!

Changes:

  • Multiple joy stick support should now fully work with KeyBinder too (only tested with 0/1 joystick)
  • Reloading the OIS Devices now works with KeyBinder too
  • Modified ConfigValueContainer to accept arbitrary section names
  • added tkeybind to temporary bind a command to a key
  • Fixed dlleport issue in ArgumentCompletionFunctions.h

Internal changes:

  • General cleanup in initialisation of KeyBinder
  • All names of keys/buttons/axes are now statically saved in InputInterfaces.h
  • Move a magic value in KeyBinder to a configValue (MouseWheelStepSize_)
  • Separated ConfigValues from Keybinding ConfigValueContainer in KeyBinder (looks much nicer now ;))
  • Moved some performance critical small function to the inline section
  • Removed the ugly keybind function construct from the InputManager
  • More 'harmonising' work in KeyBinder
  • Property svn:eol-style set to native
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of the SimpleInputState class.
33*/
34
35#include "SimpleInputState.h"
36
37namespace orxonox
38{
39    SimpleInputState::SimpleInputState()
40        : keyHandler_(0)
41        , mouseHandler_(0)
42        , joyStickHandlerAll_(0)
43    {
44    }
45
46    void SimpleInputState::numberOfJoySticksChanged(unsigned int n)
47    {
48        unsigned int oldSize = joyStickHandler_.size();
49        joyStickHandler_.resize(n);
50
51        if (n > oldSize)
52        {
53            // we have to add the handler in joyStickHandlerAll_ to the joyStickHandler_[>n]
54            for (unsigned int i = oldSize; i < n; ++i)
55            {
56                joyStickHandler_[i] = joyStickHandlerAll_;
57            }
58        }
59        update();
60    }
61
62    void SimpleInputState::keyPressed(const KeyEvent& evt)
63    {
64        if (keyHandler_)
65            keyHandler_->keyPressed(evt);
66    }
67
68    /**
69    @brief
70        Adds a joy stick handler.
71    @param handler
72        Pointer to the handler object.
73    @param joyStickID
74        ID of the joy stick
75    @return
76        True if added, false otherwise.
77    */
78    bool SimpleInputState::setJoyStickHandler(JoyStickHandler* handler, unsigned int joyStickID)
79    {
80        if (joyStickID >= joyStickHandler_.size())
81            return false;
82
83        joyStickHandler_[joyStickID] = handler;
84        update();
85        return true;
86    }
87
88    /**
89    @brief
90        Adds a joy stick handler.
91    @param handler
92        Pointer to the handler object.
93    @return
94        True if added, false if handler already existed.
95    */
96    bool SimpleInputState::setJoyStickHandler(JoyStickHandler* handler)
97    {
98        if (handler == joyStickHandlerAll_)
99            return false;
100
101        joyStickHandlerAll_ = handler;
102        for (unsigned int iJoyStick = 0; iJoyStick < joyStickHandler_.size(); ++iJoyStick)
103            setJoyStickHandler(handler, iJoyStick);
104        update();
105        return true;
106    }
107
108    /**
109    @brief
110        Adds a handler of any kind. dynamic_cast determines to which list it is added.
111    @param handler
112        Pointer to the handler object.
113    @return
114        True if added, false if handler already existed.
115    */
116    bool SimpleInputState::setHandler(InputHandler* handler)
117    {
118        setKeyHandler(dynamic_cast<KeyHandler*>(handler));
119        setMouseHandler(dynamic_cast<MouseHandler*>(handler));
120        return setJoyStickHandler(dynamic_cast<JoyStickHandler*>(handler));
121    }
122
123    void SimpleInputState::update()
124    {
125        // we can use a set to have a list of unique pointers (an object can implement all 3 handlers)
126        std::set<InputHandler*> tempSet;
127        if (keyHandler_)
128            tempSet.insert(keyHandler_);
129        if (mouseHandler_)
130            tempSet.insert(mouseHandler_);
131        for (unsigned int iJoyStick = 0; iJoyStick < joyStickHandler_.size(); iJoyStick++)
132            if (joyStickHandler_[iJoyStick])
133                tempSet.insert(joyStickHandler_[iJoyStick]);
134
135        // copy the content of the map back to the actual vector
136        allHandlers_.clear();
137        for (std::set<InputHandler*>::const_iterator itHandler = tempSet.begin();
138            itHandler != tempSet.end(); itHandler++)
139            allHandlers_.push_back(*itHandler);
140
141        // update the deviceEnabled options
142        setInputDeviceEnabled(InputDevice::Keyboard, (keyHandler_ != 0));
143        setInputDeviceEnabled(InputDevice::Mouse, (mouseHandler_ != 0));
144        for (unsigned int i = 0; i < joyStickHandler_.size(); ++i)
145            setInputDeviceEnabled(2 + i, (joyStickHandler_[i] != 0));
146
147        // inform InputManager that there might be changes in EMPTY_HANDLER situation
148        bHandlersChanged_ = true;
149    }
150}
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