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source: code/branches/questsystem5/src/orxonox/CMakeLists.txt @ 3012

Last change on this file since 3012 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 2.8 KB
RevLine 
[2710]1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
[2087]21  CameraManager.cc
[2908]22  GraphicsEngine.cc
[2087]23  LevelManager.cc
[1505]24  Main.cc
[2662]25  PawnManager.cc
[2171]26  PlayerManager.cc
[1505]27)
[2710]28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(gui)
30ADD_SUBDIRECTORY(objects)
31ADD_SUBDIRECTORY(overlays)
32ADD_SUBDIRECTORY(tools)
33GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES)
34SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES})
[1505]35
[2710]36GENERATE_SOURCE_GROUPS(${ORXONOX_FILES})
37GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h)
[2129]38
[2710]39# Not using precompiled header files: Avoid dependencies
40INCLUDE_DIRECTORIES(pch/nopch)
[2087]41
[2710]42ADD_EXECUTABLE(orxonox ${ORXONOX_FILES})
43GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
44GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
45SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
[2087]46
[2710]47TARGET_LINK_LIBRARIES(orxonox
48  ${OGRE_LIBRARY}
49  ${CEGUI_LIBRARY}
50  ${LUA_LIBRARIES}
51  ${CEGUILUA_LIBRARY}
52  ${Boost_SYSTEM_LIBRARY}
53  ogreceguirenderer_orxonox
54  tinyxml++_orxonox
55  tolua++_orxonox
56  bullet_orxonox
[1505]57  util
58  core
59  network
[2710]60  #audio
[1505]61)
62
[2710]63ORXONOX_INSTALL(orxonox)
64
65
66# When using Visual Studio we want to use the output directory as working
67# directory and we also want to specify where the external dlls
68# (lua, ogre, etc.) are. The problem hereby is that these information cannot
69# be specified in CMake because they are not stored in the actual project file.
70# This workaround will create a configured *.vcproj.user file that holds the
71# right values. When starting the solution for the first time,
72# these get written to the *vcproj.yourPCname.yourname.user
73IF(MSVC)
74  IF(CMAKE_CL_64)
75    SET(MSVC_PLATFORM "x64")
76  ELSE()
77    SET(MSVC_PLATFORM "Win32")
78  ENDIF()
79  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
80         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
81  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
82ENDIF(MSVC)
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