[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[1662] | 25 | * Fabian 'x3n' Landau |
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[1661] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GSLevel.h" |
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| 31 | |
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| 32 | #include "core/input/InputManager.h" |
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| 33 | #include "core/input/SimpleInputState.h" |
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| 34 | #include "core/input/KeyBinder.h" |
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[1662] | 35 | #include "core/Loader.h" |
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[2087] | 36 | #include "core/XMLFile.h" |
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[1887] | 37 | #include "core/CommandExecutor.h" |
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| 38 | #include "core/ConsoleCommand.h" |
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[1934] | 39 | #include "core/CommandLine.h" |
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[1887] | 40 | #include "core/ConfigValueIncludes.h" |
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[2908] | 41 | #include "core/CoreIncludes.h" |
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[2907] | 42 | #include "core/Core.h" |
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[1694] | 43 | #include "objects/Tickable.h" |
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[1819] | 44 | #include "objects/Radar.h" |
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[2087] | 45 | #include "CameraManager.h" |
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| 46 | #include "LevelManager.h" |
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[2662] | 47 | #include "PlayerManager.h" |
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[2908] | 48 | #include "objects/quest/QuestManager.h" |
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| 49 | #include "overlays/notifications/NotificationManager.h" |
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[1661] | 50 | |
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| 51 | namespace orxonox |
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| 52 | { |
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[2908] | 53 | SetCommandLineArgument(level, "presentation.oxw").shortcut("l"); |
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[1934] | 54 | |
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[2908] | 55 | GSLevel::GSLevel() |
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| 56 | // : GameState<GSGraphics>(name) |
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| 57 | : keyBinder_(0) |
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| 58 | , inputState_(0) |
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[1662] | 59 | , radar_(0) |
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[2087] | 60 | , startFile_(0) |
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| 61 | , cameraManager_(0) |
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| 62 | , levelManager_(0) |
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[1661] | 63 | { |
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[1887] | 64 | RegisterObject(GSLevel); |
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[2662] | 65 | |
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| 66 | this->ccKeybind_ = 0; |
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| 67 | this->ccTkeybind_ = 0; |
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[2908] | 68 | |
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| 69 | setConfigValues(); |
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[1661] | 70 | } |
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| 71 | |
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| 72 | GSLevel::~GSLevel() |
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| 73 | { |
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| 74 | } |
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| 75 | |
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[1887] | 76 | void GSLevel::setConfigValues() |
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| 77 | { |
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| 78 | SetConfigValue(keyDetectorCallbackCode_, "KeybindBindingStringKeyName="); |
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| 79 | } |
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| 80 | |
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[2908] | 81 | void GSLevel::enter(Ogre::Viewport* viewport) |
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[1661] | 82 | { |
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[2908] | 83 | if (Core::showsGraphics()) |
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[2087] | 84 | { |
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[2908] | 85 | inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("game", 20); |
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[2087] | 86 | keyBinder_ = new KeyBinder(); |
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[2710] | 87 | keyBinder_->loadBindings("keybindings.ini"); |
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[2908] | 88 | inputState_->setHandler(keyBinder_); |
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[1661] | 89 | |
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[2087] | 90 | // create the global CameraManager |
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[2908] | 91 | assert(viewport); |
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| 92 | this->cameraManager_ = new CameraManager(viewport); |
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[1688] | 93 | |
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[2087] | 94 | // Start the Radar |
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| 95 | this->radar_ = new Radar(); |
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| 96 | } |
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[1662] | 97 | |
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[2662] | 98 | this->playerManager_ = new PlayerManager(); |
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| 99 | |
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[2786] | 100 | this->questManager_ = new QuestManager(); |
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| 101 | |
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| 102 | this->notificationManager_ = new NotificationManager(); |
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| 103 | |
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[2908] | 104 | if (Core::isMaster()) |
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[2087] | 105 | { |
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| 106 | // create the global LevelManager |
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| 107 | this->levelManager_ = new LevelManager(); |
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[1662] | 108 | |
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[2087] | 109 | this->loadLevel(); |
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| 110 | } |
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[1755] | 111 | |
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[2908] | 112 | if (Core::showsGraphics()) |
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[2087] | 113 | { |
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[2908] | 114 | // TODO: insert slomo console command with |
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| 115 | // .accessLevel(AccessLevel::Offline).defaultValue(0, 1.0).axisParamIndex(0).isAxisRelative(false); |
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| 116 | |
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[2087] | 117 | // keybind console command |
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| 118 | FunctorMember<GSLevel>* functor1 = createFunctor(&GSLevel::keybind); |
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| 119 | functor1->setObject(this); |
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[2662] | 120 | ccKeybind_ = createConsoleCommand(functor1, "keybind"); |
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| 121 | CommandExecutor::addConsoleCommandShortcut(ccKeybind_); |
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[2087] | 122 | FunctorMember<GSLevel>* functor2 = createFunctor(&GSLevel::tkeybind); |
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| 123 | functor2->setObject(this); |
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[2662] | 124 | ccTkeybind_ = createConsoleCommand(functor2, "tkeybind"); |
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| 125 | CommandExecutor::addConsoleCommandShortcut(ccTkeybind_); |
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[2087] | 126 | // set our console command as callback for the key detector |
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| 127 | InputManager::getInstance().setKeyDetectorCallback(std::string("keybind ") + keyDetectorCallbackCode_); |
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| 128 | |
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| 129 | // level is loaded: we can start capturing the input |
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| 130 | InputManager::getInstance().requestEnterState("game"); |
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| 131 | } |
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[2662] | 132 | } |
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[2087] | 133 | |
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[2908] | 134 | void GSLevel::leave() |
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[2662] | 135 | { |
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| 136 | // destroy console commands |
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| 137 | if (this->ccKeybind_) |
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[2087] | 138 | { |
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[2662] | 139 | delete this->ccKeybind_; |
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| 140 | this->ccKeybind_ = 0; |
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[2087] | 141 | } |
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[2662] | 142 | if (this->ccTkeybind_) |
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| 143 | { |
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| 144 | delete this->ccTkeybind_; |
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| 145 | this->ccTkeybind_ = 0; |
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| 146 | } |
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[1661] | 147 | |
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[1662] | 148 | // this call will delete every BaseObject! |
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| 149 | // But currently this will call methods of objects that exist no more |
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| 150 | // The only 'memory leak' is the ParticleSpawer. They would be deleted here |
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| 151 | // and call a sceneNode method that has already been destroy by the corresponding space ship. |
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| 152 | //Loader::close(); |
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| 153 | |
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[2908] | 154 | if (Core::showsGraphics()) |
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[2087] | 155 | InputManager::getInstance().requestLeaveState("game"); |
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[1662] | 156 | |
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[2908] | 157 | if (Core::isMaster()) |
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[2087] | 158 | this->unloadLevel(); |
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[1662] | 159 | |
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[2087] | 160 | if (this->radar_) |
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[2662] | 161 | { |
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[2087] | 162 | delete this->radar_; |
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[2662] | 163 | this->radar_ = 0; |
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| 164 | } |
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[2087] | 165 | |
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| 166 | if (this->cameraManager_) |
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[2662] | 167 | { |
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[2087] | 168 | delete this->cameraManager_; |
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[2662] | 169 | this->cameraManager_ = 0; |
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| 170 | } |
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[2087] | 171 | |
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| 172 | if (this->levelManager_) |
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[2662] | 173 | { |
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[2087] | 174 | delete this->levelManager_; |
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[2662] | 175 | this->levelManager_ = 0; |
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| 176 | } |
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[2087] | 177 | |
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[2662] | 178 | if (this->playerManager_) |
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| 179 | { |
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| 180 | delete this->playerManager_; |
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| 181 | this->playerManager_ = 0; |
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| 182 | } |
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| 183 | |
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[2788] | 184 | if (this->questManager_) |
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| 185 | { |
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| 186 | delete this->questManager_; |
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| 187 | this->questManager_ = NULL; |
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| 188 | } |
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| 189 | |
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| 190 | if (this->notificationManager_) |
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| 191 | { |
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| 192 | delete this->notificationManager_; |
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| 193 | this->notificationManager_ = NULL; |
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| 194 | } |
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| 195 | |
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[2908] | 196 | if (Core::showsGraphics()) |
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[2087] | 197 | { |
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[2908] | 198 | inputState_->setHandler(0); |
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[2087] | 199 | InputManager::getInstance().requestDestroyState("game"); |
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| 200 | if (this->keyBinder_) |
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[2662] | 201 | { |
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[2087] | 202 | delete this->keyBinder_; |
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[2662] | 203 | this->keyBinder_ = 0; |
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| 204 | } |
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[2087] | 205 | } |
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[1661] | 206 | } |
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| 207 | |
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[2908] | 208 | void GSLevel::ticked(const Clock& time) |
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[1661] | 209 | { |
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[2908] | 210 | // Commented by 1337: Temporarily moved to GSGraphics. |
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[2087] | 211 | //// Call the scene objects |
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| 212 | //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
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| 213 | // it->tick(time.getDeltaTime() * this->timeFactor_); |
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[1661] | 214 | } |
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| 215 | |
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[1670] | 216 | void GSLevel::loadLevel() |
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| 217 | { |
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| 218 | // call the loader |
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| 219 | COUT(0) << "Loading level..." << std::endl; |
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[1934] | 220 | std::string levelName; |
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| 221 | CommandLine::getValue("level", &levelName); |
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[2759] | 222 | startFile_ = new XMLFile(Core::getMediaPathString() + "levels" + '/' + levelName); |
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[2087] | 223 | Loader::open(startFile_); |
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[1670] | 224 | } |
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| 225 | |
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| 226 | void GSLevel::unloadLevel() |
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| 227 | { |
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[2087] | 228 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 229 | // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // |
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| 230 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 231 | // Loader::unload(startFile_); // TODO: REACTIVATE THIS IF LOADER::UNLOAD WORKS PROPERLY / |
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| 232 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 233 | |
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| 234 | delete this->startFile_; |
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[1670] | 235 | } |
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[1887] | 236 | |
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| 237 | void GSLevel::keybind(const std::string &command) |
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| 238 | { |
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| 239 | this->keybindInternal(command, false); |
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| 240 | } |
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| 241 | |
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| 242 | void GSLevel::tkeybind(const std::string &command) |
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| 243 | { |
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| 244 | this->keybindInternal(command, true); |
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| 245 | } |
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| 246 | |
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| 247 | /** |
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| 248 | @brief |
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| 249 | Assigns a command string to a key/button/axis. The name is determined via KeyDetector. |
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| 250 | @param command |
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| 251 | Command string that can be executed by the CommandExecutor |
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| 252 | OR: Internal string "KeybindBindingStringKeyName=" used for the second call to identify |
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[2908] | 253 | the key/button/axis that has been activated. This is configured above in enter(). |
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[1887] | 254 | */ |
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| 255 | void GSLevel::keybindInternal(const std::string& command, bool bTemporary) |
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| 256 | { |
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[2908] | 257 | if (Core::showsGraphics()) |
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[1887] | 258 | { |
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[2087] | 259 | static std::string bindingString = ""; |
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| 260 | static bool bTemporarySaved = false; |
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| 261 | static bool bound = true; |
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| 262 | // note: We use a long name to make 'sure' that the user doesn't use it accidentally. |
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| 263 | // Howerver there will be no real issue if it happens anyway. |
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| 264 | if (command.find(keyDetectorCallbackCode_) != 0) |
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[1887] | 265 | { |
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[2087] | 266 | if (bound) |
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| 267 | { |
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| 268 | COUT(0) << "Press any button/key or move a mouse/joystick axis" << std::endl; |
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| 269 | InputManager::getInstance().requestEnterState("detector"); |
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| 270 | bindingString = command; |
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| 271 | bTemporarySaved = bTemporary; |
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| 272 | bound = false; |
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| 273 | } |
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| 274 | //else: We're still in a keybind command. ignore this call. |
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[1887] | 275 | } |
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[2087] | 276 | else |
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[1887] | 277 | { |
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[2087] | 278 | if (!bound) |
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| 279 | { |
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| 280 | // user has pressed the key |
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| 281 | std::string name = command.substr(this->keyDetectorCallbackCode_.size()); |
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| 282 | COUT(0) << "Binding string \"" << bindingString << "\" on key '" << name << "'" << std::endl; |
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| 283 | this->keyBinder_->setBinding(bindingString, name, bTemporarySaved); |
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| 284 | InputManager::getInstance().requestLeaveState("detector"); |
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| 285 | bound = true; |
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| 286 | } |
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| 287 | // else: A key was pressed within the same tick, ignore it. |
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[1887] | 288 | } |
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| 289 | } |
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| 290 | } |
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[1661] | 291 | } |
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