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source: code/branches/questsystem5/src/orxonox/gamestates/GSMainMenu.cc @ 2907

Last change on this file since 2907 was 2907, checked in by dafrick, 16 years ago

Merging of the current QuestSystem branch.

File size: 3.0 KB
RevLine 
[2907]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSMainMenu.h"
31
32//#include <OgreViewport.h>
33#include <OgreSceneManager.h>
34#include "core/Clock.h"
35#include "core/ConsoleCommand.h"
36#include "core/Game.h"
37#include "core/input/InputManager.h"
38#include "core/input/SimpleInputState.h"
39#include "gui/GUIManager.h"
40#include "objects/Scene.h"
41#include "GraphicsManager.h"
42
43namespace orxonox
44{
45    AddGameState(GSMainMenu, "mainMenu");
46
47    GSMainMenu::GSMainMenu(const std::string& name)
48        : GameState(name)
49        , inputState_(0)
50    {
51    }
52
53    GSMainMenu::~GSMainMenu()
54    {
55    }
56
57    void GSMainMenu::activate()
58    {
59        inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("mainMenu");
60        inputState_->setHandler(GUIManager::getInstancePtr());
61        inputState_->setJoyStickHandler(&InputManager::EMPTY_HANDLER);
62
63        // create an empty Scene
64        this->scene_ = new Scene(0);
65        // and a Camera
66        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
67
68        // show main menu
69        GUIManager::getInstance().showGUI("mainmenu");
70        GUIManager::getInstance().setCamera(this->camera_);
71        GraphicsManager::getInstance().setCamera(this->camera_);
72
73        {
74            FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startGame);
75            functor->setObject(this);
76            this->ccStartGame_ = createConsoleCommand(functor, "startGame");
77            CommandExecutor::addConsoleCommandShortcut(this->ccStartGame_);
78        }
79
80        InputManager::getInstance().requestEnterState("mainMenu");
81    }
82
83    void GSMainMenu::deactivate()
84    {
85        InputManager::getInstance().requestLeaveState("mainMenu");
86        InputManager::getInstance().requestDestroyState("mainMenu");
87
88/*
89        if (this->ccStartGame_)
90        {
91            delete this->ccStartGame_;
92            this->ccStartGame_ = 0;
93        }
94*/
95    }
96
97    void GSMainMenu::update(const Clock& time)
98    {
99    }
100
101    void GSMainMenu::startGame()
102    {
103        // HACK - HACK
104        Game::getInstance().popState();
105        Game::getInstance().requestStates("standalone, level");
106    }
107}
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