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source: code/branches/questsystem5/src/orxonox/objects/Radar.cc @ 2923

Last change on this file since 2923 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 6.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Felix Schulthess
26 *
27 */
28
29/**
30    @file
31    @brief
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "Radar.h"
36#include <cfloat>
37#include <cassert>
38#include "core/CoreIncludes.h"
39#include "core/ConsoleCommand.h"
40#include "core/Iterator.h"
41#include "RadarListener.h"
42
43namespace orxonox
44{
45    SetConsoleCommand(Radar, cycleNavigationFocus, true).accessLevel(AccessLevel::User);
46    SetConsoleCommand(Radar, releaseNavigationFocus, true).accessLevel(AccessLevel::User);
47
48    Radar* Radar::instance_s = 0;
49
50    Radar::Radar()
51        : focus_(0)
52        , objectTypeCounter_(0)
53    {
54        assert(instance_s == 0);
55        instance_s = this;
56
57        // TODO: make this mapping configurable. Maybe there's a possibility with self configured
58        //       configValues..
59        this->objectTypes_["Asteroid"] = RadarViewable::Dot;
60        this->objectTypes_["SpaceShip"] = RadarViewable::Square;
61        this->objectTypes_["AsdfQwerty"] = RadarViewable::Triangle;
62
63        /*WorldEntity* object;
64        object = new WorldEntity();
65        object->setPosition(2000.0, 0.0, 0.0);
66        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
67        object = new WorldEntity();
68        object->setPosition(0.0, 2000.0, 0.0);
69        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
70        object = new WorldEntity();
71        object->setPosition(0.0, 0.0, 2000.0);
72        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
73        object = new WorldEntity();
74        object->setPosition(10000.0,16000.0,0.0);
75        addRadarObject(object);*/
76
77    }
78
79    Radar::~Radar()
80    {
81        instance_s = 0;
82    }
83
84    const RadarViewable* Radar::getFocus()
85    {
86        return *(this->itFocus_);
87    }
88
89    RadarViewable::Shape Radar::addObjectDescription(const std::string name)
90    {
91        std::map<std::string, RadarViewable::Shape>::iterator it = this->objectTypes_.find(name);
92        if (it == this->objectTypes_.end())
93            return this->objectTypes_[name] = RadarViewable::Square; // default, configure!!
94        else
95            return this->objectTypes_[name];
96    }
97
98
99    void Radar::tick(float dt)
100    {
101        SUPER(Radar, tick, dt);
102
103        if (this->focus_ != *(this->itFocus_))
104        {
105            // focus object was deleted, release focus
106            this->focus_ = 0;
107            this->itFocus_ = 0;
108        }
109
110        for (ObjectList<RadarListener>::iterator itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener)
111        {
112            (*itListener)->radarTick(dt);
113
114            for (ObjectList<RadarViewable>::iterator itElement = ObjectList<RadarViewable>::begin(); itElement; ++itElement)
115            {
116                if ((*itListener)->getRadarSensitivity() > (*itElement)->getRadarObjectCamouflage())
117                    (*itListener)->displayObject(*itElement, *itElement == this->focus_);
118            }
119        }
120    }
121
122    void Radar::cycleFocus()
123    {
124        if (ObjectList<RadarViewable>::begin() == 0)
125        {
126            // list is empty
127            this->itFocus_ = 0;
128            this->focus_ = 0;
129        }
130/*
131        else if (this->owner_)
132        {
133            Vector3 localPosition = this->owner_->getPosition();
134            Vector3 targetPosition = localPosition;
135            if (*(this->itFocus_))
136                targetPosition = this->itFocus_->getRVWorldPosition();
137
138            // find the closed object further away than targetPosition
139            float currentDistance = localPosition.squaredDistance(targetPosition);
140            float nextDistance = FLT_MAX;
141            float minimumDistance = FLT_MAX;
142            ObjectList<RadarViewable>::iterator itFallback = 0;
143
144            for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it)
145            {
146                if (*it == (RadarViewable*)this->owner_)
147                    continue;
148
149                float targetDistance = localPosition.squaredDistance((*it)->getRVWorldPosition());
150                if (targetDistance > currentDistance && targetDistance < nextDistance)
151                {
152                    this->itFocus_ = it;
153                    nextDistance = targetDistance;
154                }
155                if (targetDistance < minimumDistance)
156                {
157                    itFallback = it;
158                    minimumDistance = targetDistance;
159                }
160            }
161
162            if (nextDistance == FLT_MAX)
163            {
164                // we already had the furthest object
165                this->itFocus_ = itFallback;
166                this->focus_ = *itFallback;
167            }
168            else
169            {
170                this->focus_ = *(this->itFocus_);
171            }
172        }
173*/
174    }
175
176    void Radar::releaseFocus()
177    {
178        this->itFocus_ = 0;
179        this->focus_ = 0;
180    }
181
182    void Radar::listObjects() const
183    {
184        COUT(3) << "List of RadarObjects:\n";
185        // iterate through all Radar Objects
186        unsigned int i = 0;
187        for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it, ++i)
188        {
189            COUT(3) << i++ << ": " << (*it)->getRVWorldPosition() << std::endl;
190        }
191    }
192
193
194    /*static*/ Radar& Radar::getInstance()
195    {
196        assert(instance_s);
197        return *instance_s;
198    }
199
200    /*static*/ void Radar::cycleNavigationFocus()
201    {
202        // avoid using getInstance because of the assert().
203        // User might call this fuction even if HUDNavigation doesn't exist.
204        if (instance_s)
205            instance_s->cycleFocus();
206    }
207
208    /*static*/ void Radar::releaseNavigationFocus()
209    {
210        // avoid using getInstance because of the assert().
211        // User might call this fuction even if HUDNavigation doesn't exist.
212        if (instance_s)
213            instance_s->releaseFocus();
214    }
215}
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