1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "CollisionShape.h" |
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31 | |
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32 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
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33 | |
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34 | #include "util/Exception.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "tools/BulletConversions.h" |
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38 | |
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39 | #include "objects/worldentities/WorldEntity.h" |
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40 | #include "CompoundCollisionShape.h" |
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41 | #include "WorldEntityCollisionShape.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | CollisionShape::CollisionShape(BaseObject* creator) |
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46 | : BaseObject(creator) |
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47 | , Synchronisable(creator) |
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48 | { |
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49 | RegisterObject(CollisionShape); |
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50 | |
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51 | this->parent_ = 0; |
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52 | this->parentID_ = OBJECTID_UNKNOWN; |
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53 | this->collisionShape_ = 0; |
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54 | this->position_ = Vector3::ZERO; |
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55 | this->orientation_ = Quaternion::IDENTITY; |
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56 | this->scale_ = Vector3::UNIT_SCALE; |
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57 | |
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58 | this->registerVariables(); |
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59 | } |
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60 | |
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61 | CollisionShape::~CollisionShape() |
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62 | { |
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63 | // Detach from parent |
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64 | if (this->isInitialized() && this->parent_) |
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65 | this->parent_->detach(this); |
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66 | } |
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67 | |
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68 | void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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69 | { |
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70 | SUPER(CollisionShape, XMLPort, xmlelement, mode); |
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71 | |
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72 | XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
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73 | XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
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74 | XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
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75 | XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode); |
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76 | XMLPortParamLoadOnly(CollisionShape, "yaw", yaw, xmlelement, mode); |
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77 | XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode); |
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78 | XMLPortParamLoadOnly(CollisionShape, "roll", roll, xmlelement, mode); |
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79 | } |
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80 | |
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81 | void CollisionShape::registerVariables() |
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82 | { |
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83 | registerVariable(this->parentID_, variableDirection::toclient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged)); |
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84 | } |
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85 | |
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86 | void CollisionShape::parentChanged() |
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87 | { |
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88 | Synchronisable* parent = Synchronisable::getSynchronisable(this->parentID_); |
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89 | // Parent can either be a WorldEntity or a CompoundCollisionShape. The reason is that the |
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90 | // internal collision shape (which is compound) of a WE doesn't get synchronised. |
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91 | CompoundCollisionShape* parentCCS = dynamic_cast<CompoundCollisionShape*>(parent); |
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92 | if (parentCCS) |
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93 | parentCCS->attach(this); |
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94 | else |
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95 | { |
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96 | WorldEntity* parentWE = dynamic_cast<WorldEntity*>(parent); |
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97 | if (parentWE) |
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98 | parentWE->attachCollisionShape(this); |
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99 | } |
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100 | } |
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101 | |
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102 | bool CollisionShape::notifyBeingAttached(CompoundCollisionShape* newParent) |
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103 | { |
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104 | if (this->parent_) |
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105 | this->parent_->detach(this); |
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106 | |
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107 | this->parent_ = newParent; |
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108 | |
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109 | WorldEntityCollisionShape* parentWECCS = dynamic_cast<WorldEntityCollisionShape*>(newParent); |
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110 | if (parentWECCS) |
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111 | this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID(); |
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112 | else |
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113 | this->parentID_ = newParent->getObjectID(); |
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114 | |
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115 | return true; |
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116 | } |
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117 | |
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118 | void CollisionShape::notifyDetached() |
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119 | { |
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120 | this->parent_ = 0; |
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121 | this->parentID_ = OBJECTID_UNKNOWN; |
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122 | } |
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123 | |
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124 | void CollisionShape::updateParent() |
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125 | { |
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126 | if (this->parent_) |
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127 | this->parent_->updateAttachedShape(this); |
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128 | } |
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129 | |
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130 | bool CollisionShape::hasTransform() const |
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131 | { |
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132 | return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001) || |
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133 | !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1))); |
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134 | } |
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135 | |
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136 | void CollisionShape::setScale3D(const Vector3& scale) |
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137 | { |
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138 | CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl; |
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139 | } |
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140 | |
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141 | void CollisionShape::setScale(float scale) |
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142 | { |
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143 | CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl; |
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144 | } |
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145 | |
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146 | void CollisionShape::updateShape() |
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147 | { |
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148 | btCollisionShape* oldShape = this->collisionShape_; |
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149 | this->collisionShape_ = this->createNewShape(); |
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150 | // When we recreate the shape, we have to inform the parent about this to update the shape |
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151 | this->updateParent(); |
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152 | if (oldShape) |
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153 | delete oldShape; |
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154 | } |
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155 | |
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156 | void CollisionShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const |
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157 | { |
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158 | if (this->collisionShape_) |
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159 | this->collisionShape_->calculateLocalInertia(mass, inertia); |
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160 | else |
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161 | inertia.setValue(0, 0, 0); |
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162 | } |
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163 | } |
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