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source: code/branches/questsystem5/src/orxonox/objects/controllers/Controller.h @ 2948

Last change on this file since 2948 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Controller_H__
30#define _Controller_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport Controller : public BaseObject
39    {
40        public:
41            Controller(BaseObject* creator);
42            virtual ~Controller();
43
44            inline void setPlayer(PlayerInfo* player)
45                { this->player_ = player; }
46            inline PlayerInfo* getPlayer() const
47                { return this->player_; }
48
49            inline void setControllableEntity(ControllableEntity* entity)
50            {
51                if (entity != this->controllableEntity_)
52                {
53                    this->controllableEntity_ = entity;
54                    this->changedControllableEntity();
55                }
56            }
57            inline ControllableEntity* getControllableEntity() const
58                { return this->controllableEntity_; }
59            virtual void changedControllableEntity();
60
61            inline void setHUDTemplate(const std::string& name)
62            {
63                if (name != this->hudtemplate_)
64                {
65                    this->hudtemplate_ = name;
66                    if (this->controllableEntity_)
67                        this->updateHUD();
68                    else
69                        this->bUpdateHUD_ = true;
70                }
71            }
72            inline const std::string& getHUDTemplate() const
73                { return this->hudtemplate_; }
74
75            inline OverlayGroup* getHUD() const
76                { return this->hud_; }
77
78        protected:
79            void updateHUD();
80
81            PlayerInfo* player_;
82            ControllableEntity* controllableEntity_;
83            std::string hudtemplate_;
84            OverlayGroup* hud_;
85            bool bUpdateHUD_;
86    };
87}
88
89#endif /* _Controller_H__ */
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