[2362] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Bot.h" |
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| 31 | |
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[2907] | 32 | #include "core/GameMode.h" |
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[2362] | 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/ConfigValueIncludes.h" |
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| 35 | #include "objects/gametypes/Gametype.h" |
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| 36 | #include "objects/controllers/AIController.h" |
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| 37 | #include "util/Math.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | CreateFactory(Bot); |
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| 42 | |
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| 43 | Bot::Bot(BaseObject* creator) : PlayerInfo(creator) |
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| 44 | { |
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| 45 | RegisterObject(Bot); |
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| 46 | |
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| 47 | this->bHumanPlayer_ = false; |
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[2907] | 48 | this->bLocalPlayer_ = GameMode::isMaster(); |
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[2362] | 49 | this->bSetUnreadyAfterSpawn_ = false; |
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| 50 | this->setReadyToSpawn(true); |
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| 51 | this->defaultController_ = Class(AIController); |
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| 52 | |
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| 53 | this->setConfigValues(); |
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| 54 | |
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| 55 | this->setName(this->names_[(size_t)(rnd() * this->names_.size())]); |
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| 56 | |
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| 57 | if (this->getGametype()) |
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| 58 | this->getGametype()->playerEntered(this); |
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| 59 | |
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| 60 | this->createController(); |
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| 61 | } |
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| 62 | |
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| 63 | Bot::~Bot() |
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| 64 | { |
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| 65 | } |
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| 66 | |
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| 67 | void Bot::setConfigValues() |
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| 68 | { |
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| 69 | static std::string names[] = |
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| 70 | { |
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| 71 | "Dr. Julius No", |
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| 72 | "Rosa Klebb", |
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| 73 | "Auric Goldfinger", |
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| 74 | "Emilio Largo", |
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| 75 | "Ernst Stavro Blofeld", |
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| 76 | "Dr. Kananga", |
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| 77 | "Francisco Scaramanga", |
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| 78 | "Karl Stromberg", |
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| 79 | "Sir Hugo Drax", |
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| 80 | "Aris Kristatos", |
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| 81 | "Kamal Khan", |
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| 82 | "General Orlov", |
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| 83 | "Max Zorin", |
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| 84 | "Brad Whitaker", |
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| 85 | "General Koskov", |
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| 86 | "Franz Sanchez", |
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| 87 | "Alec Trevelyan", |
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| 88 | "Elliot Carver", |
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| 89 | "Viktor Zokas", |
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| 90 | "Gustav Graves", |
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| 91 | "Le Chiffre", |
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| 92 | "Mr. White", |
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| 93 | "Dominic Greene" |
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| 94 | }; |
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| 95 | static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string)); |
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| 96 | |
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| 97 | SetConfigValueVector(names_, defaultnames); |
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| 98 | } |
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| 99 | } |
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