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source: code/branches/questsystem5/src/orxonox/objects/infos/HumanPlayer.cc @ 2923

Last change on this file since 2923 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "HumanPlayer.h"
31
32#include "core/Core.h"
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35#include "network/ClientInformation.h"
36#include "network/Host.h"
37#include "objects/controllers/HumanController.h"
38#include "objects/gametypes/Gametype.h"
39#include "overlays/OverlayGroup.h"
40
41namespace orxonox
42{
43    CreateUnloadableFactory(HumanPlayer);
44
45    HumanPlayer::HumanPlayer(BaseObject* creator) : PlayerInfo(creator)
46    {
47        RegisterObject(HumanPlayer);
48
49        this->server_initialized_ = Core::isMaster();
50        this->client_initialized_ = false;
51
52        this->bHumanPlayer_ = true;
53        this->defaultController_ = Class(HumanController);
54
55        this->setConfigValues();
56        this->registerVariables();
57    }
58
59    HumanPlayer::~HumanPlayer()
60    {
61    }
62
63    void HumanPlayer::setConfigValues()
64    {
65        SetConfigValue(nick_, "Player").callback(this, &HumanPlayer::configvaluecallback_changednick);
66        SetConfigValue(hudtemplate_, "defaultHUD").callback(this, &HumanPlayer::configvaluecallback_changedHUDTemplate);
67    }
68
69    void HumanPlayer::registerVariables()
70    {
71        registerVariable(this->synchronize_nick_, variableDirection::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_changednick));
72
73        registerVariable(this->clientID_,           variableDirection::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_clientIDchanged));
74        registerVariable(this->server_initialized_, variableDirection::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_server_initialized));
75        registerVariable(this->client_initialized_, variableDirection::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_client_initialized));
76    }
77
78    void HumanPlayer::configvaluecallback_changednick()
79    {
80        if (this->isLocalPlayer())
81        {
82            this->synchronize_nick_ = this->nick_;
83
84            if (Core::isMaster())
85                this->setName(this->nick_);
86        }
87    }
88
89    void HumanPlayer::configvaluecallback_changedHUDTemplate()
90    {
91        this->changedController();
92    }
93
94    void HumanPlayer::networkcallback_changednick()
95    {
96        this->setName(this->synchronize_nick_);
97    }
98
99    void HumanPlayer::networkcallback_clientIDchanged()
100    {
101        if (this->clientID_ == Host::getPlayerID())
102        {
103            this->bLocalPlayer_ = true;
104            this->synchronize_nick_ = this->nick_;
105            this->client_initialized_ = true;
106
107            if (!Core::isMaster())
108                this->setObjectMode(objectDirection::bidirectional);
109            else
110                this->setName(this->nick_);
111
112            this->createController();
113        }
114    }
115
116    void HumanPlayer::networkcallback_server_initialized()
117    {
118        this->client_initialized_ = true;
119    }
120
121    void HumanPlayer::networkcallback_client_initialized()
122    {
123        if (this->getGametype())
124            this->getGametype()->playerEntered(this);
125    }
126
127    bool HumanPlayer::isInitialized() const
128    {
129        return (this->server_initialized_ && this->client_initialized_);
130    }
131
132    float HumanPlayer::getPing() const
133    {
134        return ClientInformation::findClient(this->getClientID())->getRTT();
135    }
136
137    float HumanPlayer::getPacketLossRatio() const
138    {
139        return ClientInformation::findClient(this->getClientID())->getPacketLoss();
140    }
141
142    void HumanPlayer::setClientID(unsigned int clientID)
143    {
144        this->clientID_ = clientID;
145        this->networkcallback_clientIDchanged();
146    }
147
148    void HumanPlayer::changedController()
149    {
150        if (this->getController())
151        {
152            this->getController()->setHUDTemplate(this->hudtemplate_);
153
154            if (this->getController() && this->getController()->getHUD())
155                this->getController()->getHUD()->setOwner(this->getControllableEntity());
156        }
157    }
158}
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