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source: code/branches/questsystem5/src/orxonox/objects/infos/PlayerInfo.h @ 3015

Last change on this file since 3015 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PlayerInfo_H__
30#define _PlayerInfo_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Info.h"
35#include "core/Identifier.h"
36#include "objects/controllers/Controller.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport PlayerInfo : public Info
41    {
42        public:
43            PlayerInfo(BaseObject* creator);
44            virtual ~PlayerInfo();
45
46            void registerVariables();
47
48            virtual void changedName();
49            virtual void changedGametype();
50
51            inline bool isHumanPlayer() const
52                { return this->bHumanPlayer_; }
53            inline bool isLocalPlayer() const
54                { return this->bLocalPlayer_; }
55            inline unsigned int getClientID() const
56                { return this->clientID_; }
57
58            virtual bool isInitialized() const = 0;
59            virtual float getPing() const = 0;
60            virtual float getPacketLossRatio() const = 0;
61
62            inline void setReadyToSpawn(bool bReady)
63                { this->bReadyToSpawn_ = bReady; }
64            inline bool isReadyToSpawn() const
65                { return this->bReadyToSpawn_; }
66
67            void startControl(ControllableEntity* entity, bool callback = true);
68            void stopControl(ControllableEntity* entity, bool callback = true);
69
70            inline ControllableEntity* getControllableEntity() const
71                { return this->controllableEntity_; }
72
73            inline Controller* getController() const
74                { return this->controller_; }
75            virtual void changedController() {}
76
77        protected:
78            void createController();
79
80            bool bHumanPlayer_;
81            bool bLocalPlayer_;
82            bool bSetUnreadyAfterSpawn_;
83            SubclassIdentifier<Controller> defaultController_;
84            unsigned int clientID_;
85
86        private:
87            void networkcallback_changedcontrollableentityID();
88
89            bool bReadyToSpawn_;
90            Controller* controller_;
91            ControllableEntity* controllableEntity_;
92            unsigned int controllableEntityID_;
93    };
94}
95
96#endif /* _PlayerInfo_H__ */
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