1 | /* has to be added to player |
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2 | multimap<std::string, BaseItem*> Equipment;*/ |
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3 | |
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4 | |
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5 | #include "OrxonoxStableHeaders.h" |
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6 | #include "BaseItem.h" |
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7 | #include "core/CoreIncludes.h" |
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8 | #include "core/XMLPort.h" |
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9 | #include "util/String.h" |
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10 | #include "objects/worldentities/pawns/Pawn.h" |
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11 | |
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12 | |
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13 | namespace orxonox |
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14 | { |
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15 | BaseItem::BaseItem(BaseObject* creator) : BaseObject(creator) |
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16 | { |
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17 | RegisterObject(BaseItem); |
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18 | |
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19 | this->playerBaseClass_ = 0; |
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20 | } |
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21 | |
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22 | BaseItem::~BaseItem() |
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23 | { |
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24 | } |
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25 | void BaseItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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26 | { |
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27 | SUPER(BaseItem, XMLPort, xmlelement, mode); |
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28 | |
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29 | XMLPortParam(BaseItem, "playerclass", setPlayerBaseClassName, getPlayerBaseClassName, xmlelement, mode); |
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30 | } |
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31 | |
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32 | bool BaseItem::addTo (Pawn* player) |
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33 | { |
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34 | |
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35 | return player->getPickUp().insert(this); |
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36 | /*if(checkSlot(player)==true) |
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37 | player->pickUp.Equipment.insert ( std::pair<std::string, BaseItem*>(this->getName(),this) ); |
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38 | else |
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39 | COUT(3) << "swap?" << std::endl;*/ |
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40 | } |
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41 | bool BaseItem::remove(Pawn* player) |
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42 | { |
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43 | /*if(player->pickUp.Equipment.find(this->getName())!= player->pickUp.Equipment.end()) |
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44 | { |
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45 | std::multimap<std::string,BaseItem*>::iterator it; |
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46 | it=player->pickUp.Equipment.find(this->getName()); |
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47 | player->pickUp.Equipment.erase (it); |
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48 | return true; |
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49 | } |
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50 | else |
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51 | return false;*/ |
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52 | return player->getPickUp().erase(this); |
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53 | } |
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54 | bool BaseItem::checkSlot(Pawn* player) |
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55 | { |
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56 | /*std::multimap<std::string,BaseItem*>::iterator it; |
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57 | for ( it=player->getPickUp().getEquipment().begin() ; it != player->getPickUp().getEquipment().end(); it++ ) |
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58 | { |
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59 | if((*it).second->playerBaseClass_==this->playerBaseClass_) |
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60 | //das isch schmarre...machs mit isExactlyA(...) |
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61 | return false; |
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62 | } |
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63 | return true;*/ |
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64 | return player->getPickUp().checkSlot(this); |
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65 | } |
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66 | void BaseItem::setPlayerBaseClassName(const std::string& name) |
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67 | { |
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68 | this->playerBaseClass_ = ClassByString(name); |
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69 | } |
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70 | |
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71 | const std::string& BaseItem::getPlayerBaseClassName() const |
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72 | { |
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73 | if (this->playerBaseClass_) |
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74 | return this->playerBaseClass_->getName(); |
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75 | else |
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76 | return BLANKSTRING; |
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77 | } |
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78 | } |
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