1 | #include "OrxonoxStableHeaders.h" |
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2 | #include "PickupSpawner.h" |
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3 | #include "BaseItem.h" |
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4 | #include "objects/worldentities/pawns/Pawn.h" |
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5 | #include "objects/worldentities/triggers/DistanceTrigger.h" |
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6 | #include "core/CoreIncludes.h" |
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7 | #include "core/XMLPort.h" |
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8 | #include "core/Template.h" |
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9 | |
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10 | namespace orxonox |
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11 | { |
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12 | CreateFactory(PickupSpawner); |
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13 | |
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14 | PickupSpawner::PickupSpawner(BaseObject* creator) : StaticEntity(creator) |
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15 | { |
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16 | RegisterObject(PickupSpawner); |
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17 | |
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18 | this->template_ = 0; |
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19 | this->distance_ = 20; |
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20 | this->respawntimer_= 0; |
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21 | } |
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22 | |
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23 | PickupSpawner::~PickupSpawner() |
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24 | { |
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25 | } |
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26 | |
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27 | void PickupSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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28 | { |
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29 | SUPER(PickupSpawner, XMLPort, xmlelement, mode); |
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30 | |
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31 | XMLPortParam(PickupSpawner, "item", setItemTemplate, getItemTemplate, xmlelement, mode); |
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32 | XMLPortParam(PickupSpawner, "distance", setDistance, getDistance, xmlelement, mode).defaultValues(20.0f); |
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33 | XMLPortParam(PickupSpawner, "respawntimer", setRespawnTimer, getRespawnTimer, xmlelement, mode); |
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34 | |
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35 | } |
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36 | |
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37 | void PickupSpawner::tick(float dt) |
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38 | { |
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39 | if (this->isActive()) |
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40 | { |
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41 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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42 | { |
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43 | Vector3 distanceVec = it->getWorldPosition() - this->getWorldPosition(); |
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44 | if (distanceVec.length() < this->distance_) |
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45 | this->triggering(*it); |
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46 | } |
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47 | } |
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48 | } |
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49 | |
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50 | void PickupSpawner::setItemTemplate(const std::string& itemtemplate) |
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51 | { |
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52 | this->itemtemplate_ = itemtemplate; |
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53 | this->template_ = Template::getTemplate(itemtemplate); |
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54 | } |
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55 | |
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56 | void PickupSpawner::triggering(Pawn* player) |
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57 | { |
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58 | if (this->isActive() && this->template_ && this->template_->getBaseclassIdentifier()) |
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59 | { |
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60 | COUT(0) << "ITEM PICKED UP" << std::endl; |
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61 | //if(player->isA(itemtemplate_->getPlayerBaseClass())) |
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62 | { |
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63 | BaseObject* newobject = this->template_->getBaseclassIdentifier()->fabricate(this); |
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64 | BaseItem* newitem = dynamic_cast<BaseItem*>(newobject); |
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65 | if (newitem) |
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66 | { |
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67 | newitem->addTemplate(this->itemtemplate_); |
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68 | if (newitem->pickedUp(player)== true) |
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69 | { |
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70 | if(respawntimer_!=0) |
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71 | this->triggerRespawnTimer(); |
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72 | this->setActive(false); |
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73 | this->fireEvent(); |
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74 | } |
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75 | else |
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76 | delete newobject; |
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77 | } |
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78 | } |
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79 | //else |
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80 | // delete newobject; |
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81 | } |
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82 | } |
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83 | |
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84 | void PickupSpawner::triggerRespawnTimer() |
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85 | { |
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86 | |
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87 | if(respawntimer_!=0) |
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88 | { |
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89 | ExecutorMember<BaseObject>* executor = createExecutor(createFunctor(&BaseObject::setActive)); |
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90 | executor->setDefaultValues(true); |
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91 | RespawnTimer_.setTimer(this->respawntimer_, false, (BaseObject*)this, executor); |
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92 | COUT(0) << "TIMER SET" << std::endl; |
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93 | } |
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94 | } |
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95 | void PickupSpawner::changedActivity() |
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96 | { |
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97 | /* |
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98 | COUT(0) << "Visble?" << std::endl; |
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99 | if(isActive()) |
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100 | { |
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101 | setVisible(true); |
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102 | COUT(0) << "Visble!" << std::endl; |
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103 | } |
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104 | if(isActive()==false) |
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105 | { |
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106 | setVisible(false); |
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107 | COUT(0) << "INvisble!" << std::endl; |
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108 | } |
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109 | |
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110 | */ |
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111 | SUPER(PickupSpawner, changedActivity); |
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112 | |
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113 | for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); ++it) |
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114 | (*it)->setVisible(this->isActive()); |
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115 | } |
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116 | |
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117 | |
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118 | } |
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119 | |
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120 | |
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121 | |
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