Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/questsystem5/src/orxonox/objects/pickup/ShipEquipment.h @ 2783

Last change on this file since 2783 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1#ifndef _ShipEquipment_H__
2#define _ShipEquipment_H__
3#include <string>
4#include <map>
5
6/*
7multimap<std::string, BaseItem*> equipment_;
8equipment_.insert(pair<std::string, BaseItem*>("Weapon", new BaseItem()));*/
9
10
11/*          std::map<std::itemtype, BaseItem*> EQClasses;
12            EQClasses["jacke"] = 0;
13            BaseItem* item = itemMap_["jacke"];
14
15           if (itemMap_["jacke"])
16           if (itemMap_.find("jacke") != itemMap_.end()) */
17namespace orxonox
18{
19    class BaseItem;
20/**
21@brief
22    ShipEquipment is the inventory of a player. It's part of the Pawn class.
23
24*/
25    class _OrxonoxExport ShipEquipment
26    {
27        public:
28        inline int getSpace()
29        {
30        return Usable.size()+Trunk.size();
31        };
32        bool insert(BaseItem* item);
33        bool erase (BaseItem* item);
34        //void print(std::multimap<std::string, BaseItem*> eut);
35        void eraseAll();
36        //bool checkSlot(BaseItem* item);
37        BaseItem* checkSlot(BaseItem* item);
38//      const std::multimap<std::string, BaseItem*>& getEquipment() const { return this->Equipment; }
39        inline std::multimap<std::string, BaseItem*>& getEquipment() {return this->Equipment;}
40        inline std::multimap<std::string, BaseItem*>& getUsable() {return this->Usable;}
41        inline std::multimap<std::string, BaseItem*>& getTrunk() {return this->Trunk;}
42        inline Pawn* getPlayer() {return this->player ;}
43        inline void setPlayer(Pawn* setplayer)
44        {this->player = setplayer;}
45        private:
46            Pawn* player;//!< Is a pointer to the belonging player
47            std::multimap<std::string, BaseItem*> Equipment;//!< the Equipment for permanent Items
48            std::multimap<std::string, BaseItem*> Usable;//!< Where Usables are stored
49            std::multimap<std::string, BaseItem*> Trunk;//!< Every other Item is stored here
50    };
51}
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66#endif
Note: See TracBrowser for help on using the repository browser.