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source: code/branches/questsystem5/src/orxonox/objects/quest/ChangeQuestStatus.h @ 2938

Last change on this file since 2938 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

File size: 2.3 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[2779]30    @file ChangeQuestStatus.h
[2662]31    @brief Definition of the ChangeQuestStatus class.
[2261]32*/
33
[1992]34#ifndef _ChangeQuestStatus_H__
35#define _ChangeQuestStatus_H__
36
[2095]37#include "OrxonoxPrereqs.h"
38
[1992]39#include <string>
40
[2076]41#include "core/XMLPort.h"
[1992]42#include "QuestEffect.h"
43
[2662]44namespace orxonox
45{
[1992]46    /**
47    @brief
[2261]48        A QuestEffect which changes the status of a specified Quest for the player invoking the QuestEffect.
[1992]49    @author
[2093]50        Damian 'Mozork' Frick
[1992]51    */
[2095]52    class _OrxonoxExport ChangeQuestStatus : public QuestEffect
[1992]53    {
[2093]54        public:
[2092]55            ChangeQuestStatus(BaseObject* creator);
[2093]56            virtual ~ChangeQuestStatus();
[2092]57
[2261]58            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a ChangeQuestStatus object through XML.
[2092]59
[2261]60            virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect.
[2092]61
[2093]62        protected:
[2261]63            /**
[2662]64            @brief Returns the id of the Quest.
65            @return Returns the id of the Quest.
[2261]66            */
67            inline const std::string & getQuestId(void) const
[2076]68                { return this->questId_; }
[2092]69
[2093]70        private:
[2261]71            std::string questId_; //!< The id of the Quest the status should be changed of.
72           
73            bool setQuestId(const std::string & id); //!< Sets the id of the Quest.
[1992]74
75    };
76
77}
78
79#endif /* _ChangeQuestStatus_H__ */
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