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source: code/branches/questsystem5/src/orxonox/objects/quest/FailQuest.h @ 2991

Last change on this file since 2991 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FailQuest.h
31    @brief Definition of the FailQuest class.
32*/
33
34#ifndef _FailQuest_H__
35#define _FailQuest_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <string>
40
41#include "core/XMLPort.h"
42#include "ChangeQuestStatus.h"
43
44namespace orxonox
45{
46    /**
47    @brief
48        Fails a quest (with a specified id) for the player invoking the QuestEffect.
49       
50        Creating a FailQuest through XML goes as follows:
51       
52        <FailQuest questId="id" />  //Where id is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the Quest that should be failed.
53    @author
54        Damian 'Mozork' Frick
55    */
56    class _OrxonoxExport FailQuest : public ChangeQuestStatus
57    {
58        public:
59            FailQuest(BaseObject* creator);
60            virtual ~FailQuest();
61
62            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a FailQuest object through XML.
63
64            virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
65
66    };
67
68}
69
70#endif /* _FailQuest_H__ */
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