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source: code/branches/questsystem5/src/orxonox/objects/quest/QuestEffect.cc @ 2786

Last change on this file since 2786 was 2779, checked in by dafrick, 16 years ago

Updated questsystem to current trunk. Synchronized it with my local state of things. The Notifications are not yet working, though.

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/lodfinal/src/orxonox/objects/quest/QuestEffect.ccmergedeligible
    /code/trunk/src/orxonox/objects/quest/QuestEffect.ccmergedeligible
    /code/branches/buildsystem2/src/orxonox/objects/quest/QuestEffect.cc2506-2658
    /code/branches/buildsystem3/src/orxonox/objects/quest/QuestEffect.cc2662-2708
    /code/branches/network/src/orxonox/objects/quest/QuestEffect.cc2356
    /code/branches/network64/src/orxonox/objects/quest/QuestEffect.cc2210-2355
    /code/branches/objecthierarchy2/src/orxonox/objects/quest/QuestEffect.cc2171-2479
    /code/branches/overlay/src/orxonox/objects/quest/QuestEffect.cc2117-2385
    /code/branches/physics/src/orxonox/objects/quest/QuestEffect.cc2107-2439
    /code/branches/physics_merge/src/orxonox/objects/quest/QuestEffect.cc2436-2457
    /code/branches/pickups2/src/orxonox/objects/quest/QuestEffect.cc2107-2497
    /code/branches/presentation/src/orxonox/objects/quest/QuestEffect.cc2369-2652,​2654-2660
    /code/branches/questsystem2/src/orxonox/objects/quest/QuestEffect.cc2107-2259
    /code/branches/weapon2/src/orxonox/objects/quest/QuestEffect.cc2107-2488
File size: 2.3 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[2779]30    @file QuestEffect.cc
[2662]31    @brief Implementation of the QuestEffect class.
[2261]32*/
33
[2105]34#include "OrxonoxStableHeaders.h"
35#include "QuestEffect.h"
36
[1992]37#include "core/CoreIncludes.h"
[2021]38
[2261]39#include "orxonox/objects/infos/PlayerInfo.h"
40
[2662]41namespace orxonox
42{
[1992]43    /**
44    @brief
45        Constructor. Creates a new QuestEffect.
46        Is not meant to be invoked directly, since this is only an interface.
47    */
[2092]48    QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator)
[1992]49    {
50        RegisterObject(QuestEffect);
51    }
[2092]52
[1992]53    /**
54    @brief
55        Destructor.
56    */
57    QuestEffect::~QuestEffect()
58    {
[2092]59
[1992]60    }
[2092]61
[1992]62    /**
63    @brief
[2261]64        Static method. Invoke all QuestEffects in an QuestEffect-list on a given player.
[1992]65    @param player
[2261]66        The player the QuestEffects are invoked on.
[1992]67    @param effects
[2261]68        A list of all the QuestEffects to be invoked.
[2068]69    @return
70        Returns false if there was an error, view console of log for further detail.
[1992]71    */
[2662]72    /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects)
[1992]73    {
[2068]74        bool check = true;
[2662]75       
76        COUT(4) << "Invoking QuestEffects on player: " << player << " ."  << std::endl;
[2092]77
[2021]78        for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)
[2093]79        {
80            check = check && (*effect)->invoke(player);
81        }
82        return check;
[1992]83    }
84
85}
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