[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[2261] | 28 | |
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| 29 | /** |
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[2779] | 30 | @file QuestEffect.h |
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[2662] | 31 | @brief Definition of the QuestEffect class. |
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[2261] | 32 | */ |
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[1992] | 33 | |
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| 34 | #ifndef _QuestEffect_H__ |
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| 35 | #define _QuestEffect_H__ |
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| 36 | |
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[2095] | 37 | #include "OrxonoxPrereqs.h" |
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| 38 | |
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[1992] | 39 | #include <list> |
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| 40 | |
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[2021] | 41 | #include "core/BaseObject.h" |
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[1992] | 42 | |
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[2662] | 43 | namespace orxonox |
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| 44 | { |
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[1992] | 45 | /** |
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| 46 | @brief |
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[2261] | 47 | Handles QuestEffects for Quests. |
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| 48 | QuestEffects are the only way for Quests to have any sideeffects in the game world. They are also the only way for a player to gain, complete or fail Quests. |
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[1992] | 49 | @author |
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| 50 | Damian 'Mozork' Frick |
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| 51 | */ |
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[2095] | 52 | class _OrxonoxExport QuestEffect : public BaseObject |
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[1992] | 53 | { |
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[2093] | 54 | public: |
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[2092] | 55 | QuestEffect(BaseObject* creator); |
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[2093] | 56 | virtual ~QuestEffect(); |
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[2092] | 57 | |
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[2261] | 58 | virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect. |
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| 59 | static bool invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects); //!< Invokes all QuestEffects in the list. |
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[2092] | 60 | |
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| 61 | |
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[1992] | 62 | }; |
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| 63 | |
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| 64 | } |
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| 65 | |
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| 66 | #endif /* _QuestEffect_H__ */ |
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