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source: code/branches/questsystem5/src/orxonox/objects/weaponSystem/Weapon.h @ 3015

Last change on this file since 3015 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Weapon_H__
30#define _Weapon_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
35#include "tools/BillboardSet.h"
36#include "tools/Timer.h"
37#include "core/Identifier.h"
38
39#include "WeaponSystem.h"
40#include "Munition.h"
41
42#include "objects/worldentities/StaticEntity.h"
43
44namespace orxonox
45{
46    class _OrxonoxExport Weapon : public StaticEntity
47    {
48        public:
49            Weapon(BaseObject* creator);
50            virtual ~Weapon();
51
52            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
53
54            virtual void fire();
55            void attachNeededMunition(std::string munitionType);
56            Munition * getAttachedMunition(std::string munitiontype);
57
58            //reloading
59            void bulletTimer(float bulletLoadingTime);
60            void magazineTimer(float magazineLoadingTime);
61            void bulletReloaded();
62            void magazineReloaded();
63
64            virtual void setMunitionType(std::string munitionType);
65            virtual const std::string getMunitionType();
66            virtual void setBulletLoadingTime(float loadingTime);
67            virtual const float getBulletLoadingTime();
68            virtual void setMagazineLoadingTime(float loadingTime);
69            virtual const float getMagazineLoadingTime();
70
71            virtual void takeBullets();
72            virtual void takeMagazines();
73            virtual void createProjectile();
74
75            inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem)
76                { this->parentWeaponSystem_=parentWeaponSystem; };
77            inline WeaponSystem * getParentWeaponSystem()
78                { return this->parentWeaponSystem_; };
79
80            inline void setAttachedToWeaponSlot(WeaponSlot * wSlot)
81                { this->attachedToWeaponSlot_ = wSlot; }
82            inline WeaponSlot * getAttachedToWeaponSlot()
83                { return this->attachedToWeaponSlot_; }
84
85            virtual void setWeapon();
86
87        private:
88
89        protected:
90            bool bReloading_;
91            bool bulletReadyToShoot_;
92            bool magazineReadyToShoot_;
93            float bulletLoadingTime_;
94            float magazineLoadingTime_;
95            std::string munitionType_;
96
97            WeaponSlot * attachedToWeaponSlot_;
98            Munition * munition_;
99            WeaponSystem * parentWeaponSystem_;
100
101            SubclassIdentifier<Munition> munitionIdentifier_;
102
103            Timer<Weapon> bulletReloadTimer_;
104            Timer<Weapon> magazineReloadTimer_;
105    };
106}
107
108#endif /* _Weapon_H__ */
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