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source: code/branches/questsystem5/src/orxonox/objects/weaponSystem/WeaponPack.cc @ 3015

Last change on this file since 3015 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ... *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <vector>
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "WeaponPack.h"
37#include "objects/worldentities/pawns/Pawn.h"
38
39namespace orxonox
40{
41    CreateFactory(WeaponPack);
42
43    WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator)
44    {
45        RegisterObject(WeaponPack);
46
47        this->parentWeaponSystem_ = 0;
48        this->firemode_ = 0;
49
50    }
51
52    WeaponPack::~WeaponPack()
53    {
54    }
55
56    int WeaponPack::getSize()
57    {
58        return this->weapons_.size();
59    }
60
61    void WeaponPack::fire()
62    {
63        for (int i=0; i < (int) this->weapons_.size(); i++)
64        {
65//COUT(0) << "WeaponPack::fire (attached from WeaponSet)  from Weapon: "<< i << std::endl;
66            this->weapons_[i]->getAttachedToWeaponSlot()->fire();
67        }
68    }
69
70    Weapon * WeaponPack::getWeaponPointer(unsigned int n)
71    {
72        return this->weapons_[n];
73    }
74
75    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
76    {
77        SUPER(WeaponPack, XMLPort, xmlelement, mode);
78
79        XMLPortObject(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode);
80        XMLPortParam(WeaponPack, "firemode", setFireMode, getFireMode, xmlelement, mode);
81    }
82
83    void WeaponPack::setFireMode(unsigned int firemode)
84    {
85//COUT(0) << "WeaponPack::setFireMode " << std::endl;
86        this->firemode_ = firemode;
87    }
88
89    unsigned int WeaponPack::getFireMode()
90    {
91        return this->firemode_;
92    }
93
94    void WeaponPack::addWeapon(Weapon * weapon)
95    {
96//COUT(0) << "WeaponPack::addWeapon:" << weapon << "   munition " << weapon->getMunitionType() << std::endl;
97        this->weapons_.push_back(weapon);
98    }
99
100    const Weapon * WeaponPack::getWeapon(unsigned int index)
101    {
102        return weapons_[index];
103    }
104
105    void WeaponPack::setParentWeaponSystemToAllWeapons(WeaponSystem * weaponSystem)
106    {
107        for (int i=0; i < (int) this->weapons_.size(); i++)
108        {
109            this->weapons_[i]->setParentWeaponSystem(weaponSystem);
110        }
111
112    }
113
114    void WeaponPack::attachNeededMunitionToAllWeapons()
115    {
116        for (int i=0; i < (int) this->weapons_.size(); i++)
117        {
118            this->weapons_[i]->attachNeededMunition(weapons_[i]->getMunitionType());
119            //hack!
120            this->weapons_[i]->setWeapon();
121        }
122
123    }
124
125}
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