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source: code/branches/questsystem5/src/orxonox/objects/weaponSystem/projectiles/ParticleProjectile.cc @ 2777

Last change on this file since 2777 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ParticleProjectile.h"
31
32#include <OgreParticleSystem.h>
33#include <OgreParticleEmitter.h>
34
35#include "core/Core.h"
36#include "core/CoreIncludes.h"
37#include "core/ConfigValueIncludes.h"
38#include "objects/Scene.h"
39
40namespace orxonox
41{
42    CreateFactory(ParticleProjectile);
43
44    ParticleProjectile::ParticleProjectile(BaseObject* creator) : BillboardProjectile(creator)
45    {
46        RegisterObject(ParticleProjectile);
47
48        if (Core::showsGraphics())
49        {
50            this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot3_small", LODParticle::normal);
51            this->attachOgreObject(this->particles_->getParticleSystem());
52            this->particles_->setKeepParticlesInLocalSpace(0);
53
54            this->particles_->getAllEmitters()->setDirection(-WorldEntity::FRONT);
55        }
56        else
57            this->particles_ = 0;
58    }
59
60    ParticleProjectile::~ParticleProjectile()
61    {
62        if (this->isInitialized() && this->particles_)
63        {
64            this->detachOgreObject(this->particles_->getParticleSystem());
65            delete this->particles_;
66        }
67    }
68
69    void ParticleProjectile::changedVisibility()
70    {
71        SUPER(ParticleProjectile, changedVisibility);
72
73        if (this->particles_)
74            this->particles_->setEnabled(this->isVisible());
75    }
76}
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