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source: code/branches/questsystem5/src/orxonox/objects/weaponSystem/projectiles/Projectile.cc @ 2908

Last change on this file since 2908 was 2908, checked in by dafrick, 15 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 4.0 KB
RevLine 
[2099]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/Iterator.h"
38#include "tools/ParticleInterface.h"
39
[2100]40#include "objects/worldentities/Model.h"
41#include "objects/worldentities/ParticleSpawner.h"
[2662]42#include "objects/collisionshapes/SphereCollisionShape.h"
[2908]43#include "core/Core.h"
[2099]44
45namespace orxonox
46{
[2662]47    Projectile::Projectile(BaseObject* creator) : MovableEntity(creator)
[2099]48    {
49        RegisterObject(Projectile);
50
51        this->setConfigValues();
[2662]52        this->bDestroy_ = false;
53        this->owner_ = 0;
[2099]54
[2662]55        // Get notification about collisions
[2099]56
[2908]57        if (Core::isMaster())
[2099]58        {
[2662]59            this->enableCollisionCallback();
60
61            this->setCollisionType(Kinematic);
62
63            SphereCollisionShape* shape = new SphereCollisionShape(this);
64            shape->setRadius(10);
65            this->attachCollisionShape(shape);
66
67            this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
[2099]68        }
69    }
70
71    Projectile::~Projectile()
72    {
73    }
74
75    void Projectile::setConfigValues()
76    {
77        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
78        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
79    }
80
81
82    void Projectile::tick(float dt)
83    {
84        SUPER(Projectile, tick, dt);
85
86        if (!this->isActive())
87            return;
88
[2662]89        if (this->bDestroy_)
90            delete this;
91    }
92
93    void Projectile::destroyObject()
94    {
[2908]95        if (Core::isMaster())
[2662]96            delete this;
97    }
98
99    bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
100    {
[2908]101        if (!this->bDestroy_ && Core::isMaster())
[2099]102        {
[2662]103            this->bDestroy_ = true;
104
105            if (this->owner_)
[2099]106            {
107                {
[2662]108                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
109                    effect->setPosition(this->getPosition());
110                    effect->setOrientation(this->getOrientation());
111                    effect->setDestroyAfterLife(true);
112                    effect->setSource("Orxonox/explosion3");
113                    effect->setLifetime(2.0f);
[2099]114                }
[2662]115                {
116                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
117                    effect->setPosition(this->getPosition());
118                    effect->setOrientation(this->getOrientation());
119                    effect->setDestroyAfterLife(true);
120                    effect->setSource("Orxonox/smoke4");
121                    effect->setLifetime(3.0f);
122                }
[2099]123            }
[2662]124
125            Pawn* victim = dynamic_cast<Pawn*>(otherObject);
126            if (victim)
127                victim->damage(this->damage_, this->owner_);
[2099]128        }
[2662]129        return false;
[2099]130    }
131
[2662]132    void Projectile::destroyedPawn(Pawn* pawn)
[2099]133    {
[2662]134        if (this->owner_ == pawn)
135            this->owner_ = 0;
[2099]136    }
137}
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