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source: code/branches/questsystem5/src/orxonox/objects/worldentities/ExplosionChunk.cc @ 3011

Last change on this file since 3011 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 5.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ExplosionChunk.h"
31
32#include <OgreParticleSystem.h>
33
34#include "core/Core.h"
35#include "core/CoreIncludes.h"
36#include "core/Executor.h"
37#include "objects/Scene.h"
38#include "tools/ParticleInterface.h"
39#include "util/Exception.h"
40
41namespace orxonox
42{
43    CreateFactory(ExplosionChunk);
44
45    ExplosionChunk::ExplosionChunk(BaseObject* creator) : MovableEntity(creator)
46    {
47        RegisterObject(ExplosionChunk);
48
49        if ( Core::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) )
50            ThrowException(AbortLoading, "Can't create ExplosionChunk, no scene or no scene manager given.");
51
52        this->bStop_ = false;
53        this->LOD_ = LODParticle::normal;
54
55        if ( Core::showsGraphics() )
56        {
57            try
58            {
59                this->fire_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
60                this->attachOgreObject(this->fire_->getParticleSystem());
61                this->smoke_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
62                this->attachOgreObject(this->smoke_->getParticleSystem());
63            }
64            catch (...)
65            {
66                COUT(1) << "Error: Couln't load particle effect in ExplosionChunk." << std::endl;
67                this->fire_ = 0;
68                this->smoke_ = 0;
69            }
70        }
71        else
72        {
73            this->fire_ = 0;
74            this->smoke_ = 0;
75        }
76
77        if (Core::isMaster())
78        {
79            Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1));
80            velocity.normalise();
81            velocity *= rnd(60, 80);
82            this->setVelocity(velocity);
83
84            this->destroyTimer_.setTimer(rnd(1, 2), false, this, createExecutor(createFunctor(&ExplosionChunk::stop)));
85        }
86
87        this->registerVariables();
88    }
89
90    ExplosionChunk::~ExplosionChunk()
91    {
92        if (this->isInitialized())
93        {
94            if (this->fire_)
95            {
96                this->detachOgreObject(this->fire_->getParticleSystem());
97                delete this->fire_;
98            }
99            if (this->smoke_)
100            {
101                this->detachOgreObject(this->smoke_->getParticleSystem());
102                delete this->smoke_;
103            }
104        }
105    }
106
107    void ExplosionChunk::registerVariables()
108    {
109        registerVariable((int&)(this->LOD_), variableDirection::toclient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::LODchanged));
110        registerVariable(this->bStop_,       variableDirection::toclient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::checkStop));
111    }
112
113    void ExplosionChunk::LODchanged()
114    {
115        if (this->fire_)
116            this->fire_->setDetailLevel(this->LOD_);
117        if (this->smoke_)
118            this->smoke_->setDetailLevel(this->LOD_);
119    }
120
121    void ExplosionChunk::checkStop()
122    {
123        if (this->bStop_)
124            this->stop();
125    }
126
127    void ExplosionChunk::stop()
128    {
129        if (this->fire_)
130            this->fire_->setEnabled(false);
131        if (this->smoke_)
132            this->smoke_->setEnabled(false);
133
134        if (Core::isMaster())
135        {
136            this->bStop_ = true;
137            this->destroyTimer_.setTimer(1.0f, false, this, createExecutor(createFunctor(&ExplosionChunk::destroy)));
138        }
139    }
140
141    void ExplosionChunk::destroy()
142    {
143        delete this;
144    }
145
146    void ExplosionChunk::tick(float dt)
147    {
148        static const unsigned int CHANGES_PER_SECOND = 5;
149
150        if (Core::isMaster() && rnd() < dt*CHANGES_PER_SECOND)
151        {
152            float length = this->getVelocity().length();
153
154            Vector3 change(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1));
155            change.normalise();
156            change *= rnd(0.4, 0.8);
157            Vector3 velocity = this->getVelocity();
158            velocity.normalise();
159            velocity += change;
160            velocity.normalise();
161            velocity *= length * rnd(0.8, 1.0);
162
163            this->setVelocity(velocity);
164        }
165
166        SUPER(ExplosionChunk, tick, dt);
167    }
168}
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