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source: code/branches/questsystem5/src/orxonox/objects/worldentities/Light.cc @ 3015

Last change on this file since 3015 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Light.h"
31
32#include <sstream>
33#include <cassert>
34
35#include <OgreSceneManager.h>
36
37#include "util/String.h"
38#include "util/Exception.h"
39#include "core/Core.h"
40#include "core/CoreIncludes.h"
41#include "core/XMLPort.h"
42#include "objects/Scene.h"
43
44namespace orxonox
45{
46    CreateFactory(Light);
47
48    Light::Light(BaseObject* creator) : StaticEntity(creator)
49    {
50        RegisterObject(Light);
51
52        this->light_ = 0;
53        this->diffuse_ = ColourValue::White;
54        this->specular_ = ColourValue::White;
55        this->type_ = Ogre::Light::LT_POINT;
56        this->attenuation_ = Vector4(100000, 1, 0, 0);
57        this->spotlightRange_ = Vector3(40.0f, 30.0f, 1.0f);
58
59        if (Core::showsGraphics())
60        {
61            if (!this->getScene())
62                ThrowException(AbortLoading, "Can't create Light, no scene given.");
63            if (!this->getScene()->getSceneManager())
64                ThrowException(AbortLoading, "Can't create Light, no scene manager given.");
65
66            if (this->getScene() && this->getScene()->getSceneManager())
67            {
68                this->light_ = this->getScene()->getSceneManager()->createLight("Light" + getUniqueNumberString());
69                this->light_->setDirection(WorldEntity::FRONT);
70                this->attachOgreObject(this->light_);
71
72                this->updateType();
73                this->updateDiffuseColour();
74                this->updateSpecularColour();
75                this->updateAttenuation();
76                this->updateSpotlightRange();
77            }
78        }
79
80        this->registerVariables();
81    }
82
83    Light::~Light()
84    {
85        if (this->isInitialized())
86        {
87            if (this->light_ && this->getScene() && this->getScene()->getSceneManager())
88                this->getScene()->getSceneManager()->destroyLight(this->light_);
89        }
90    }
91
92    void Light::XMLPort(Element& xmlelement, XMLPort::Mode mode)
93    {
94        SUPER(Light, XMLPort, xmlelement, mode);
95
96        XMLPortParam(Light, "type",           setTypeString,     getTypeString,     xmlelement, mode).defaultValues("point");
97        XMLPortParam(Light, "diffuse",        setDiffuseColour,  getDiffuseColour,  xmlelement, mode).defaultValues(ColourValue::White);
98        XMLPortParam(Light, "specular",       setSpecularColour, getSpecularColour, xmlelement, mode).defaultValues(ColourValue::White);
99        XMLPortParam(Light, "attenuation",    setAttenuation,    getAttenuation,    xmlelement, mode).defaultValues(Vector4(100000, 1, 0, 0));
100        XMLPortParam(Light, "spotlightrange", setSpotlightRange, getSpotlightRange, xmlelement, mode).defaultValues(Vector3(40.0f, 30.0f, 1.0f));
101    }
102
103    void Light::registerVariables()
104    {
105        registerVariable((int&)this->type_,     variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateType));
106        registerVariable(this->diffuse_,        variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateDiffuseColour));
107        registerVariable(this->specular_,       variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateSpecularColour));
108        registerVariable(this->attenuation_,    variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateAttenuation));
109        registerVariable(this->spotlightRange_, variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateSpotlightRange));
110    }
111
112    void Light::updateDiffuseColour()
113    {
114        if (this->light_)
115            this->light_->setDiffuseColour(this->diffuse_);
116    }
117
118    void Light::updateSpecularColour()
119    {
120        if (this->light_)
121            this->light_->setSpecularColour(this->specular_);
122    }
123
124    void Light::updateAttenuation()
125    {
126        if (this->light_ && this->type_ != Ogre::Light::LT_DIRECTIONAL)
127            this->light_->setAttenuation(this->attenuation_.x, this->attenuation_.y, this->attenuation_.z, this->attenuation_.w);
128    }
129
130    void Light::updateSpotlightRange()
131    {
132        if (this->light_ && this->type_ == Ogre::Light::LT_SPOTLIGHT)
133            this->light_->setSpotlightRange(Degree(this->spotlightRange_.x), Degree(this->spotlightRange_.y), this->spotlightRange_.z);
134    }
135
136    void Light::setTypeString(const std::string& type)
137    {
138        if (type == "point")
139            this->setType(Ogre::Light::LT_POINT);
140        else if (type == "directional")
141            this->setType(Ogre::Light::LT_DIRECTIONAL);
142        else if (type == "spotlight")
143            this->setType(Ogre::Light::LT_SPOTLIGHT);
144        else
145            this->setType(Ogre::Light::LT_POINT);
146    }
147
148    std::string Light::getTypeString() const
149    {
150        switch (this->type_)
151        {
152            case Ogre::Light::LT_DIRECTIONAL:
153                return "directional";
154            case Ogre::Light::LT_SPOTLIGHT:
155                return "spotlight";
156            case Ogre::Light::LT_POINT:
157            default:
158                return "point";
159        }
160    }
161
162    void Light::updateType()
163    {
164        if (this->light_)
165        {
166            this->light_->setType(this->type_);
167
168            if (this->type_ != Ogre::Light::LT_DIRECTIONAL)
169                this->updateAttenuation();
170            if (this->type_ == Ogre::Light::LT_SPOTLIGHT)
171                this->updateSpotlightRange();
172        }
173    }
174
175    void Light::changedVisibility()
176    {
177        SUPER(Light, changedVisibility);
178
179        if (this->light_)
180            this->light_->setVisible(this->isVisible());
181    }
182}
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