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source: code/branches/questsystem5/src/orxonox/objects/worldentities/pawns/Pawn.h @ 2908

Last change on this file since 2908 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 5.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Pawn_H__
30#define _Pawn_H__
31
32#include "OrxonoxPrereqs.h"
33#include "objects/pickup/ShipEquipment.h"
34#include "objects/worldentities/ControllableEntity.h"
35#include "objects/RadarViewable.h"
36#include "objects/weaponSystem/WeaponSystem.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Pawn : public ControllableEntity, public RadarViewable
41    {
42        public:
43            Pawn(BaseObject* creator);
44            virtual ~Pawn();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47            virtual void tick(float dt);
48            void registerVariables();
49
50            inline bool isAlive() const
51                { return this->bAlive_; }
52
53            virtual void setHealth(float health);
54            inline void addHealth(float health)
55                { this->setHealth(this->health_ + health); }
56            inline void removeHealth(float health)
57                { this->setHealth(this->health_ - health); }
58            inline float getHealth() const
59                { return this->health_; }
60
61            inline void setMaxHealth(float maxhealth)
62                { this->maxHealth_ = maxhealth; this->setHealth(this->health_); }
63            inline float getMaxHealth() const
64                { return this->maxHealth_; }
65
66            inline void setInitialHealth(float initialhealth)
67                { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); }
68            inline float getInitialHealth() const
69                { return this->initialHealth_; }
70
71            inline ControllableEntity* getLastHitOriginator() const
72                { return this->lastHitOriginator_; }
73
74            virtual void damage(float damage, Pawn* originator = 0);
75            virtual void hit(Pawn* originator, const Vector3& force, float damage);
76            virtual void kill();
77
78            virtual void fire(WeaponMode::Enum fireMode);
79            virtual void postSpawn();
80
81            void setWeaponSlot(WeaponSlot * wSlot);
82            WeaponSlot * getWeaponSlot(unsigned int index) const;
83            void setWeaponPack(WeaponPack * wPack);
84            WeaponPack * getWeaponPack(unsigned int firemode) const;
85            void setWeaponSet(WeaponSet * wSet);
86            WeaponSet * getWeaponSet(unsigned int index) const;
87
88            inline const WorldEntity* getWorldEntity() const
89                { return const_cast<Pawn*>(this); }
90
91            inline void setSpawnParticleSource(const std::string& source)
92                { this->spawnparticlesource_ = source; }
93            inline const std::string& getSpawnParticleSource() const
94                { return this->spawnparticlesource_; }
95
96            inline void setSpawnParticleDuration(float duration)
97                { this->spawnparticleduration_ = duration; }
98            inline float getSpawnParticleDuration() const
99                { return this->spawnparticleduration_; }
100
101            inline void setExplosionChunks(unsigned int chunks)
102                { this->numexplosionchunks_ = chunks; }
103            inline unsigned int getExplosionChunks() const
104                { return this->numexplosionchunks_; }
105
106            inline ShipEquipment& getPickUp()
107                {return this->pickUp;}
108
109            virtual void dropItems();
110
111        protected:
112            virtual void death();
113            virtual void deatheffect();
114            virtual void spawneffect();
115
116            ShipEquipment pickUp;
117            bool bAlive_;
118
119
120            float health_;
121            float maxHealth_;
122            float initialHealth_;
123
124            Pawn* lastHitOriginator_;
125
126            WeaponSystem* weaponSystem_;
127            unsigned int fire_;
128            unsigned int firehack_;
129
130            std::string spawnparticlesource_;
131            float spawnparticleduration_;
132            unsigned int numexplosionchunks_;
133    };
134
135    class _OrxonoxExport PawnListener : virtual public OrxonoxClass
136    {
137        friend class Pawn;
138
139        public:
140            PawnListener();
141            virtual ~PawnListener() {}
142
143        protected:
144            virtual void destroyedPawn(Pawn* pawn) = 0;
145    };
146}
147
148#endif /* _Pawn_H__ */
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