[1505] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
[1502] | 4 | * |
---|
[1505] | 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
[1502] | 22 | * Author: |
---|
[1604] | 23 | * Reto Grieder |
---|
[1502] | 24 | * Co-authors: |
---|
[1604] | 25 | * ... |
---|
[1502] | 26 | * |
---|
| 27 | */ |
---|
[1362] | 28 | |
---|
[1623] | 29 | /** |
---|
| 30 | @file |
---|
| 31 | @brief Declaration of the OverlayGroup class. |
---|
| 32 | */ |
---|
| 33 | |
---|
[1601] | 34 | #ifndef _OverlayGroup_H__ |
---|
| 35 | #define _OverlayGroup_H__ |
---|
[1362] | 36 | |
---|
[1502] | 37 | #include "OrxonoxPrereqs.h" |
---|
| 38 | |
---|
[1604] | 39 | #include <map> |
---|
[1502] | 40 | #include <OgrePrerequisites.h> |
---|
[1588] | 41 | #include "core/BaseObject.h" |
---|
[1502] | 42 | #include "util/Math.h" |
---|
[1362] | 43 | |
---|
| 44 | namespace orxonox |
---|
| 45 | { |
---|
[1623] | 46 | /** |
---|
| 47 | @brief |
---|
| 48 | OverlayGroup does almost exactly what it says: It groups OrxonoxOverlays together. |
---|
| 49 | You can scroll the entire group by a certain amount. Scale however works differently |
---|
| 50 | than expected: Each OrxonoxOverlay scales individually. That's quite useful when you |
---|
| 51 | create your HUD with an OverlayGroup and then want to alter its size. |
---|
| 52 | */ |
---|
[1604] | 53 | class _OrxonoxExport OverlayGroup : public BaseObject |
---|
[1362] | 54 | { |
---|
[1615] | 55 | public: |
---|
[2087] | 56 | OverlayGroup(BaseObject* creator); |
---|
[1623] | 57 | //! Empty destructor. |
---|
[2087] | 58 | ~OverlayGroup(); |
---|
[1567] | 59 | |
---|
[1747] | 60 | virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode); |
---|
[1588] | 61 | |
---|
[1604] | 62 | static void toggleVisibility(const std::string& name); |
---|
[1614] | 63 | static void scaleGroup(const std::string& name, float scale); |
---|
[1615] | 64 | static void scrollGroup(const std::string& name, const Vector2& scroll); |
---|
[1567] | 65 | |
---|
[2087] | 66 | inline const std::map<std::string, OrxonoxOverlay*>& getOverlays() const |
---|
| 67 | { return this->hudElements_; } |
---|
| 68 | |
---|
[1747] | 69 | void changedVisibility(); |
---|
| 70 | |
---|
[2662] | 71 | void setOwner(ControllableEntity* owner); |
---|
| 72 | inline ControllableEntity* getOwner() const |
---|
| 73 | { return this->owner_; } |
---|
| 74 | |
---|
[1623] | 75 | //! Scales each OrxonoxOverlay individually by scale. |
---|
[1615] | 76 | void scale(const Vector2& scale) { this->setScale(scale * this->scale_); } |
---|
| 77 | void setScale(const Vector2& scale); |
---|
[1623] | 78 | //! Returns the current size of the group. |
---|
[1615] | 79 | Vector2 getScale() const { return this->scale_; } |
---|
[1564] | 80 | |
---|
[1623] | 81 | //! Scrolls each OrxonoxOverlay individually by scroll. |
---|
[1615] | 82 | void scroll(const Vector2& scroll) { this->setScroll(scroll + this->scroll_); } |
---|
| 83 | void setScroll(const Vector2& scroll); |
---|
[1623] | 84 | //! Returns the current scrolling offset of the group. |
---|
[1615] | 85 | Vector2 getScroll() const { return this->scale_; } |
---|
| 86 | |
---|
[1601] | 87 | void addElement(OrxonoxOverlay* element); |
---|
[2779] | 88 | void insertElement(OrxonoxOverlay* element, const std::string & name); |
---|
| 89 | bool removeElement(const std::string & name); |
---|
[1601] | 90 | OrxonoxOverlay* getElement(unsigned int index); |
---|
[1588] | 91 | |
---|
[2662] | 92 | private: |
---|
[1623] | 93 | std::map<std::string, OrxonoxOverlay*> hudElements_; //!< Contains all the OrxonoxOverlays of the this group. |
---|
[2662] | 94 | Vector2 scale_; //!< Current scale (independent of the elements). |
---|
[1623] | 95 | Vector2 scroll_; //!< Current scrolling offset. |
---|
[2662] | 96 | ControllableEntity* owner_; //!< The owner of this OverlayGroup |
---|
[1362] | 97 | }; |
---|
| 98 | } |
---|
| 99 | |
---|
[1601] | 100 | #endif /* _OverlayGroup_H__ */ |
---|