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source: code/branches/questsystem5/src/orxonox/tools/ParticleInterface.cc @ 2968

Last change on this file since 2968 was 2908, checked in by dafrick, 16 years ago

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

  • Property svn:eol-style set to native
File size: 7.0 KB
RevLine 
[1505]1/*
[2087]2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
[1505]28
29/**
[2171]30* @file
[1505]31* @brief class to control praticle effects
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "ParticleInterface.h"
36
[1552]37#include <OgreParticleSystem.h>
38#include <OgreParticleEmitter.h>
39#include <OgreSceneManager.h>
[2087]40#include <cassert>
[1505]41
[2908]42#include "GraphicsEngine.h"
43#include "core/Core.h"
[1563]44#include "core/CoreIncludes.h"
[1552]45#include "util/Convert.h"
[1505]46
[1552]47namespace orxonox
48{
[2087]49    unsigned int ParticleInterface::counter_s = 0;
50    ParticleInterface* ParticleInterface::currentParticleInterface_s = 0;
[1505]51
[2087]52    ParticleInterface::ParticleInterface(Ogre::SceneManager* scenemanager, const std::string& templateName, LODParticle::LOD detaillevel)
53    {
[2662]54        RegisterObject(ParticleInterface);
[1563]55
[2087]56        assert(scenemanager);
[1563]57
[2087]58        this->scenemanager_ = scenemanager;
[2171]59        this->particleSystem_ = 0;
[2087]60
61        this->bEnabled_ = true;
62        this->bVisible_ = true;
63        this->bAllowedByLOD_ = true;
[2662]64        this->speedFactor_ = 1.0f;
[2087]65
[2908]66        if (Core::showsGraphics())
[2171]67        {
68            try
69            {
70                this->particleSystem_ = this->scenemanager_->createParticleSystem("particles" + getConvertedValue<unsigned int, std::string>(ParticleInterface::counter_s++), templateName);
[2662]71                this->setSpeedFactor(1.0f);
[2171]72            }
73            catch (...)
74            {
75                COUT(1) << "Error: Couln't load particle system \"" << templateName << "\"" << std::endl;
76                this->particleSystem_ = 0;
77            }
78        }
[2087]79
80        this->setDetailLevel((unsigned int)detaillevel);
81    }
82
83    ParticleInterface::~ParticleInterface()
[1563]84    {
[2171]85        if (this->particleSystem_)
86        {
87            this->particleSystem_->removeAllEmitters();
88            this->scenemanager_->destroyParticleSystem(this->particleSystem_);
89        }
[1563]90    }
[2087]91
92    Ogre::ParticleEmitter* ParticleInterface::createNewEmitter()
93    {
[2171]94        if (this->particleSystem_ && this->particleSystem_->getNumEmitters() > 0)
[2087]95        {
96            Ogre::ParticleEmitter* newemitter = this->particleSystem_->addEmitter(this->particleSystem_->getEmitter(0)->getType());
97            this->particleSystem_->getEmitter(0)->copyParametersTo(newemitter);
98            return newemitter;
99        }
100        else
101            return 0;
102    }
103    Ogre::ParticleEmitter* ParticleInterface::getEmitter(unsigned int emitterNr) const
104    {
[2171]105        if (this->particleSystem_ && (emitterNr < this->particleSystem_->getNumEmitters()))
[2087]106            return this->particleSystem_->getEmitter(emitterNr);
107        else
108            return 0;
109    }
110    void ParticleInterface::removeEmitter(unsigned int emitterNr)
111    {
[2171]112        if (this->particleSystem_ && (emitterNr < this->particleSystem_->getNumEmitters()))
[2087]113            this->particleSystem_->removeEmitter(emitterNr);
114    }
115    void ParticleInterface::removeAllEmitters()
116    {
[2171]117        if (this->particleSystem_)
118            this->particleSystem_->removeAllEmitters();
[2087]119    }
120    unsigned int ParticleInterface::getNumEmitters() const
121    {
[2171]122        if (this->particleSystem_)
123            return this->particleSystem_->getNumEmitters();
124        else
125            return 0;
[2087]126    }
[1505]127
[2087]128    Ogre::ParticleAffector* ParticleInterface::addAffector(const std::string& name)
[1552]129    {
[2171]130        if (this->particleSystem_)
131            return this->particleSystem_->addAffector(name);
132        else
133            return 0;
[1552]134    }
[2087]135    Ogre::ParticleAffector* ParticleInterface::getAffector(unsigned int affectorNr) const
136    {
[2171]137        if (this->particleSystem_ && (affectorNr < this->particleSystem_->getNumAffectors()))
[2087]138            return this->particleSystem_->getAffector(affectorNr);
139        else
140            return 0;
141    }
142    void ParticleInterface::removeAffector(unsigned int affectorNr)
143    {
[2171]144        if (this->particleSystem_ && (affectorNr < this->particleSystem_->getNumAffectors()))
[2087]145            this->particleSystem_->removeAffector(affectorNr);
146    }
147    void ParticleInterface::removeAllAffectors()
148    {
[2171]149        if (this->particleSystem_)
150            this->particleSystem_->removeAllAffectors();
[2087]151    }
152    unsigned int ParticleInterface::getNumAffectors() const
153    {
[2171]154        if (this->particleSystem_)
155            return this->particleSystem_->getNumAffectors();
156        else
157            return 0;
[2087]158    }
[1505]159
[2087]160    void ParticleInterface::setEnabled(bool enable)
[1552]161    {
[2087]162        this->bEnabled_ = enable;
163
[2171]164        if (this->particleSystem_)
165            for (unsigned int i = 0; i < this->particleSystem_->getNumEmitters(); i++)
166                this->particleSystem_->getEmitter(i)->setEnabled(this->bEnabled_ && this->bAllowedByLOD_);
[1505]167    }
168
[2087]169    void ParticleInterface::setVisible(bool visible)
170    {
171        this->bVisible_ = visible;
[1505]172
[2171]173        if (this->particleSystem_)
174            this->particleSystem_->setVisible(this->bVisible_ && this->bAllowedByLOD_);
[2087]175    }
[1563]176
[2087]177    void ParticleInterface::setDetailLevel(unsigned int level)
178    {
179        this->detaillevel_ = level;
[2908]180        if (GraphicsEngine::getInstancePtr())
181            this->detailLevelChanged(GraphicsEngine::getInstance().getDetailLevelParticle());
[2087]182    }
[1563]183
[2087]184    void ParticleInterface::detailLevelChanged(unsigned int newlevel)
185    {
186        if (newlevel >= (unsigned int)this->detaillevel_)
187            this->bAllowedByLOD_ = true;
188        else
189            this->bAllowedByLOD_ = false;
[1563]190
[2087]191        this->updateVisibility();
192    }
[1505]193
[2087]194    void ParticleInterface::updateVisibility()
195    {
196        this->setEnabled(this->isEnabled());
197        this->setVisible(this->isVisible());
198    }
[1505]199
[2087]200    void ParticleInterface::setSpeedFactor(float factor)
201    {
[2662]202        this->speedFactor_ = factor;
203
[2171]204        if (this->particleSystem_)
[2662]205            this->particleSystem_->setSpeedFactor(factor * this->getTimeFactor());
[2087]206    }
[2662]207    void ParticleInterface::changedTimeFactor(float factor_new, float factor_old)
[2087]208    {
[2662]209        this->setSpeedFactor(this->speedFactor_);
[2087]210    }
211
212    bool ParticleInterface::getKeepParticlesInLocalSpace() const
213    {
[2171]214        if (this->particleSystem_)
215            return this->particleSystem_->getKeepParticlesInLocalSpace();
216        else
217            return false;
[2087]218    }
219    void ParticleInterface::setKeepParticlesInLocalSpace(bool keep)
220    {
[2171]221        if (this->particleSystem_)
222            this->particleSystem_->setKeepParticlesInLocalSpace(keep);
[2087]223    }
[1505]224}
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