1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _KeyBinderManager_H__ |
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30 | #define _KeyBinderManager_H__ |
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31 | |
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32 | #include "InputPrereqs.h" |
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33 | |
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34 | #include <map> |
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35 | #include <string> |
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36 | |
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37 | #include "util/Singleton.h" |
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38 | #include "core/config/Configurable.h" |
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39 | |
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40 | namespace orxonox //tolua_export |
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41 | { //tolua_export |
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42 | /** |
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43 | @brief |
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44 | Handles the KeyBinders and supplies them throughout the game. |
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45 | |
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46 | This interface merely serves to provide a static "keybind" command that always |
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47 | maps to the currently active KeyBinder. You can set that with setCurrent(). |
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48 | There is also a default one, retrieved with getDefault(). The idea is that |
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49 | mostly the default KeyBinder is active except for special situations (mini-game for inst). |
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50 | @remarks |
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51 | You are not forced to use the KeyBinder imposed by getCurrent(). But be aware that "keybind" |
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52 | will not work as expected! |
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53 | */ |
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54 | class _CoreExport KeyBinderManager //tolua_export |
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55 | : public Singleton<KeyBinderManager>, public Configurable |
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56 | { //tolua_export |
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57 | friend class Singleton<KeyBinderManager>; |
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58 | public: |
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59 | KeyBinderManager(); |
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60 | ~KeyBinderManager(); |
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61 | void setConfigValues(); |
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62 | |
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63 | static KeyBinderManager& getInstance() { return Singleton<KeyBinderManager>::getInstance(); } //tolua_export |
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64 | //! Returns the currently selected KeyBinder |
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65 | KeyBinder* getCurrent() { return this->currentBinder_; } //tolua_export |
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66 | //! Like getCurrent(), but returns it as InputHandler* (so you don't have to include KeyBinder.h) |
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67 | InputHandler* getCurrentAsHandler(); |
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68 | //! Selects the current KeyBinder and creates it if not yet loaded. |
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69 | void setCurrent(const std::string& filename); |
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70 | |
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71 | //! Returns the default KeyBinder |
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72 | KeyBinder* getDefault() |
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73 | { return binders_[this->defaultFilename_]; } |
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74 | //! Returns the default KeyBinder as InputHandler* (so you don't have to include KeyBinder.h) |
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75 | InputHandler* getDefaultAsHandler(); |
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76 | //! Returns the filename of the default key bindings |
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77 | const std::string& getDefaultFilename() |
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78 | { return defaultFilename_; } |
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79 | //! Selects the default KeyBinder as current one |
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80 | void setToDefault() |
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81 | { this->setCurrent(this->defaultFilename_); } |
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82 | |
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83 | //! Returns a pointer to a KeyBinder (creates it if not yet loaded) |
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84 | KeyBinder* get(const std::string& name); |
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85 | //! Like get() but return value is of type InputHandler* (so you don't have to include KeyBinder.h) |
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86 | InputHandler* getAsHandler(const std::string& name); |
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87 | |
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88 | //! Loads a KeyBinder by creating it (no different from get() except for the return value) |
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89 | void load(const std::string& filename); |
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90 | //! Destroys a KeyBinder completely (does nothing if not yet loaded) |
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91 | void unload(const std::string& filename); |
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92 | |
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93 | //! Bind 'command' to any key pressed after this call (use with care!) |
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94 | inline void keybind(const std::string& command) { this->keybindInternal(command, false); } //tolua_export |
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95 | //! Bind 'command' to any key pressed after this call (use with care!), but temporarily (no file save) |
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96 | inline void tkeybind(const std::string& command) |
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97 | { this->keybindInternal(command, true); } |
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98 | void unbind(const std::string& binding); //tolua_export |
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99 | void tunbind(const std::string& binding); |
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100 | void registerKeybindCallback(LuaFunctor* function); //tolua_export |
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101 | |
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102 | private: |
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103 | KeyBinderManager(const KeyBinderManager&); |
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104 | void keybindInternal(const std::string& command, bool bTemporary); |
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105 | void keybindKeyPressed(const std::string& keyName); |
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106 | void defaultFilenameChanged(); |
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107 | |
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108 | // KeyBinder management |
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109 | KeyBinder* currentBinder_; //! Currently selected KeyBinder (never NULL!) |
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110 | std::map<std::string, KeyBinder*> binders_; //! All loaded KeyBinders |
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111 | bool bDefaultFileLoaded_; //! Tells whether the default one is loaded |
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112 | std::string defaultFilename_; //! Name of the file with the default key bindings |
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113 | |
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114 | // keybind command related |
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115 | SharedPtr<LuaFunctor> callbackFunction_; //! Function to be called when key was pressed after "keybind" command |
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116 | bool bBinding_; //! Tells whether a key binding process is active |
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117 | bool bTemporary_; //! Stores tkeybind/keybind value |
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118 | std::string command_; //! Stores the command received by (t)keybind |
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119 | |
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120 | static KeyBinderManager* singletonPtr_s; |
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121 | }; //tolua_export |
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122 | } //tolua_export |
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123 | |
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124 | #endif /* _KeyBinderManager_H__ */ |
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