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source: code/branches/radarDreiD/src/libraries/util/Math.cc @ 9749

Last change on this file since 9749 was 9749, checked in by wroennin, 11 years ago

Math.cc:get3DProjection: transformation changed

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Wolfgang Roenninger
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of several math-functions.
32*/
33
34#include "Math.h"
35
36#include <OgrePlane.h>
37
38#include "MathConvert.h"
39#include "SubString.h"
40
41namespace orxonox
42{
43#if OGRE_VERSION < 0x010603
44    /**
45        @brief Function for writing a Radian to a stream.
46    */
47    std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian)
48    {
49        out << radian.valueRadians();
50        return out;
51    }
52
53    /**
54        @brief Function for writing a Degree to a stream.
55    */
56    std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree)
57    {
58        out << degree.valueDegrees();
59        return out;
60    }
61#endif
62
63    /**
64        @brief Function for reading a Radian from a stream.
65    */
66    std::istream& operator>>(std::istream& in, orxonox::Radian& radian)
67    {
68        float temp;
69        in >> temp;
70        radian = temp;
71        return in;
72    }
73
74    /**
75        @brief Function for reading a Degree from a stream.
76    */
77    std::istream& operator>>(std::istream& in, orxonox::Degree& degree)
78    {
79        float temp;
80        in >> temp;
81        degree = temp;
82        return in;
83    }
84
85
86    /**
87        @brief Gets the angle between my viewing direction and the direction to the position of the other object.
88        @param myposition My position
89        @param mydirection My viewing direction
90        @param otherposition The position of the other object
91        @return The angle in radian
92
93        Examples:
94         - If the other object is exactly in front of me, the function returns 0.
95         - If the other object is exactly behind me, the function returns pi.
96         - If the other object is exactly right/left to me (or above/below), the function returns pi/2.
97    */
98    float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition)
99    {
100        orxonox::Vector3 distance = otherposition - myposition;
101        float distancelength = distance.length();
102        if (distancelength == 0)
103            return 0;
104        else
105            return acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1));
106    }
107
108    /**
109        @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object.
110        @param myposition My position
111        @param mydirection My viewing direction
112        @param myorthonormal My orthonormalvector (pointing upwards through my head)
113        @param otherposition The position of the other object
114        @return The viewing direction
115
116        Examples:
117         - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>.
118         - If the other object is exactly at my left, the function returns <tt>Vector2(-1, 0)</tt>.
119         - If the other object is exactly at my right, the function returns <tt>Vector2(1, 0)</tt>.
120         - If the other object is only a bit at my right, the function still returns <tt>Vector2(1, 0)</tt>.
121         - If the other object is exactly above me, the function returns <tt>Vector2(0, 1)</tt>.
122    */
123    orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition)
124    {
125        orxonox::Vector3 distance = otherposition - myposition;
126
127        // project difference vector on our plane
128        orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance);
129
130        float projectionlength = projection.length();
131        if (projectionlength == 0)
132        {
133            if (myposition.dotProduct(otherposition) >= 0)
134                return orxonox::Vector2(0, 0);
135            else
136                return orxonox::Vector2(0, 1);
137        }
138
139        float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1);
140        float sin_value = sqrt( 1 - cos_value*cos_value );
141
142        if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0)
143            return orxonox::Vector2( sin_value, cos_value );
144        else
145            return orxonox::Vector2( -sin_value, cos_value );
146    }
147
148    /**
149        @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object, multiplied with the viewing distance to the object (0� = 0, 180� = 1).
150        @param myposition My position
151        @param mydirection My viewing direction
152        @param myorthonormal My orthonormalvector (pointing upwards through my head)
153        @param otherposition The position of the other object
154        @return The viewing direction
155
156        Examples:
157         - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>.
158         - If the other object is exactly at my left, the function returns <tt>Vector2(-0.5, 0)</tt>.
159         - If the other object is exactly at my right, the function returns <tt>Vector2(0.5, 0)</tt>.
160         - If the other object is only a bit at my right, the function still returns <tt>Vector2(0.01, 0)</tt>.
161         - If the other object is exactly above me, the function returns <tt>Vector2(0, 0.5)</tt>.
162    */
163    orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition)
164    {
165        orxonox::Vector3 distance = otherposition - myposition;
166
167        // project difference vector on our plane
168        orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance);
169
170        float projectionlength = projection.length();
171        if (projectionlength == 0)
172        {
173            if (myposition.dotProduct(otherposition) >= 0)
174                return orxonox::Vector2(0, 0);
175            else
176                return orxonox::Vector2(0, 1);
177        }
178        //float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1));
179
180        float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1);
181        float sin_value = sqrt( 1 - cos_value*cos_value );
182
183        float distancelength = distance.length();
184        if (distancelength == 0) return orxonox::Vector2(0, 0);
185        float radius = acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)) / math::pi;
186
187        if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0)
188            return orxonox::Vector2( sin_value * radius, cos_value * radius);
189        else
190            return orxonox::Vector2( -sin_value * radius, cos_value * radius);
191    }
192
193
194    /**
195            @brief Gets the 2D project vector for the 3D Radar .
196            @param myposition My position
197            @param mydirection My viewing direction
198            @param myorthonormal My orthonormalvector (pointing upwards through my head)
199            @param otherposition The position of the other object
200            @param mapangle The angle you look on the 3Dmap
201            @param detectionlimit The limit in which objects are shown on the map
202            @return The viewing direction
203
204            Examples:
205             -
206        */
207    orxonox::Vector2 get3DProjection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle, const float detectionlimit)
208    {
209        //
210        orxonox::Vector3 distance = otherposition - myposition;
211
212        // new coordinate system base y_coordinate
213        orxonox::Vector3 myside = mydirection.crossProduct(-myorthonormal);
214
215        // inverse of the transform matrix
216        float determinant = +mydirection.x * (myside.y*myorthonormal.z - myorthonormal.y*myside.z)
217                                                -mydirection.y * (myside.x*myorthonormal.z - myside.z*myorthonormal.x)
218                                                +mydirection.z * (myside.x*myorthonormal.y - myside.y*myorthonormal.x);
219        float invdet = 1/determinant;
220
221        // transform matrix
222        orxonox::Vector3 xinvtransform;
223        orxonox::Vector3 yinvtransform;
224        orxonox::Vector3 zinvtransform;
225
226        xinvtransform.x = (myside.y        * myorthonormal.z - myorthonormal.y * myside.z       )*invdet;
227        xinvtransform.y = (mydirection.z   * myorthonormal.y - mydirection.y   * myorthonormal.z)*invdet;
228        xinvtransform.z = (mydirection.y   * myside.z        - mydirection.z   * myside.y       )*invdet;
229        yinvtransform.x = (myside.z        * myorthonormal.x - myside.x        * myorthonormal.z)*invdet;
230        yinvtransform.y = (mydirection.x   * myorthonormal.z - mydirection.z   * myorthonormal.x)*invdet;
231        yinvtransform.z = (myside.x        * mydirection.z   - mydirection.x   * myside.z       )*invdet;
232        zinvtransform.x = (myside.x        * myorthonormal.y - myorthonormal.x * myside.y       )*invdet;
233        zinvtransform.y = (myorthonormal.x * mydirection.y   - mydirection.x   * myorthonormal.y)*invdet;
234        zinvtransform.z = (mydirection.x   * myside.y        - myside.x        * mydirection.)*invdet;
235
236        // coordinate transformation
237        distance.x = (xinvtransform.x + yinvtransform.x + zinvtransform.x) * distance.x;
238        distance.y = (xinvtransform.y + yinvtransform.y + zinvtransform.y) * distance.y;
239        distance.z = (xinvtransform.z + yinvtransform.z + zinvtransform.z) * distance.z;
240
241        // cap vector for map
242        //distance.x = clamp<float>(distance.x, -detectionlimit/5, detectionlimit/5);
243        //distance.y = clamp<float>(distance.y, -detectionlimit/5, detectionlimit/5);
244        //distance.z = clamp<float>(distance.z, -detectionlimit/5, detectionlimit/5);
245        //float distancelength = distance.length();
246        distance = 5 * distance / detectionlimit;
247
248        // project vector for the rotated 3DMap on screen
249        float xcoordinate = -distance.y; // -; cause in room myside points to the left, on screen x to the right
250        float ycoordinate = (distance.x*sin(mapangle)+distance.z*cos(mapangle));
251        return orxonox::Vector2(xcoordinate , ycoordinate);
252    }
253
254
255    /**
256        @brief Returns the predicted position I have to aim at, if I want to hit a moving target with a moving projectile.
257        @param myposition My position
258        @param projectilespeed The speed of my projectile
259        @param targetposition The position of my target
260        @param targetvelocity The velocity of my target
261        @return The predicted position
262
263        The function predicts the position based on a linear velocity of the target. If the target changes speed or direction, the projectile will miss.
264    */
265    orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity)
266    {
267        float squaredProjectilespeed = projectilespeed * projectilespeed;
268        orxonox::Vector3 distance = targetposition - myposition;
269        float a = distance.squaredLength();
270        float b = 2 * (distance.x + distance.y + distance.z) * (targetvelocity.x + targetvelocity.y + targetvelocity.z);
271        float c = targetvelocity.squaredLength();
272
273        float temp = 4*squaredProjectilespeed*c + a*a - 4*b*c;
274        if (temp < 0)
275            return orxonox::Vector3::ZERO;
276
277        temp = sqrt(temp);
278        float time = (temp + a) / (2 * (squaredProjectilespeed - b));
279        return (targetposition + targetvelocity * time);
280    }
281
282    /**
283        @brief Returns a unique number. This function will never return the same value twice.
284    */
285    unsigned long getUniqueNumber()
286    {
287        static unsigned long aNumber = 135;
288        return aNumber++;
289    }
290
291
292    //////////////////////////
293    // Conversion functions //
294    //////////////////////////
295
296    // std::string to Vector2
297    bool ConverterFallback<std::string, orxonox::Vector2>::convert(orxonox::Vector2* output, const std::string& input)
298    {
299        size_t opening_parenthesis, closing_parenthesis = input.find('}');
300        if ((opening_parenthesis = input.find('{')) == std::string::npos)
301            opening_parenthesis = 0;
302        else
303            opening_parenthesis++;
304
305        SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis),
306                         ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0');
307        if (tokens.size() >= 2)
308        {
309            if (!convertValue(&(output->x), tokens[0]))
310                return false;
311            if (!convertValue(&(output->y), tokens[1]))
312                return false;
313
314            return true;
315        }
316        return false;
317    }
318
319    // std::string to Vector3
320    bool ConverterFallback<std::string, orxonox::Vector3>::convert(orxonox::Vector3* output, const std::string& input)
321    {
322        size_t opening_parenthesis, closing_parenthesis = input.find('}');
323        if ((opening_parenthesis = input.find('{')) == std::string::npos)
324            opening_parenthesis = 0;
325        else
326            opening_parenthesis++;
327
328        SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis),
329                         ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0');
330        if (tokens.size() >= 3)
331        {
332            if (!convertValue(&(output->x), tokens[0]))
333                return false;
334            if (!convertValue(&(output->y), tokens[1]))
335                return false;
336            if (!convertValue(&(output->z), tokens[2]))
337                return false;
338
339            return true;
340        }
341        return false;
342    }
343
344    // std::string to Vector4
345    bool ConverterFallback<std::string, orxonox::Vector4>::convert(orxonox::Vector4* output, const std::string& input)
346    {
347        size_t opening_parenthesis, closing_parenthesis = input.find('}');
348        if ((opening_parenthesis = input.find('{')) == std::string::npos)
349            opening_parenthesis = 0;
350        else
351            opening_parenthesis++;
352
353        SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis),
354                         ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0');
355        if (tokens.size() >= 4)
356        {
357            if (!convertValue(&(output->x), tokens[0]))
358                return false;
359            if (!convertValue(&(output->y), tokens[1]))
360                return false;
361            if (!convertValue(&(output->z), tokens[2]))
362                return false;
363            if (!convertValue(&(output->w), tokens[3]))
364                return false;
365
366            return true;
367        }
368        return false;
369    }
370
371    // std::string to Quaternion
372    bool ConverterFallback<std::string, orxonox::Quaternion>::convert(orxonox::Quaternion* output, const std::string& input)
373    {
374        size_t opening_parenthesis, closing_parenthesis = input.find('}');
375        if ((opening_parenthesis = input.find('{')) == std::string::npos)
376            opening_parenthesis = 0;
377        else
378            opening_parenthesis++;
379
380        SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0');
381        if (tokens.size() >= 4)
382        {
383            if (!convertValue(&(output->w), tokens[0]))
384                return false;
385            if (!convertValue(&(output->x), tokens[1]))
386                return false;
387            if (!convertValue(&(output->y), tokens[2]))
388                return false;
389            if (!convertValue(&(output->z), tokens[3]))
390                return false;
391
392            return true;
393        }
394        return false;
395    }
396
397    // std::string to ColourValue
398    bool ConverterFallback<std::string, orxonox::ColourValue>::convert(orxonox::ColourValue* output, const std::string& input)
399    {
400        size_t opening_parenthesis, closing_parenthesis = input.find('}');
401        if ((opening_parenthesis = input.find('{')) == std::string::npos)
402            opening_parenthesis = 0;
403        else
404            opening_parenthesis++;
405
406        SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0');
407        if (tokens.size() >= 3)
408        {
409            if (!convertValue(&(output->r), tokens[0]))
410                return false;
411            if (!convertValue(&(output->g), tokens[1]))
412                return false;
413            if (!convertValue(&(output->b), tokens[2]))
414                return false;
415            if (tokens.size() >= 4)
416            {
417                if (!convertValue(&(output->a), tokens[3]))
418                    return false;
419            }
420            else
421                output->a = 1.0;
422
423            return true;
424        }
425        return false;
426    }
427}
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