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source: code/branches/release2012/src/libraries/network/Server.h @ 10158

Last change on this file since 10158 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include <deque>
35#include <vector>
36
37#include "util/UtilPrereqs.h"
38#include "core/CorePrereqs.h"
39#include "Host.h"
40// #include "GamestateManager.h"
41#include "ServerConnection.h"
42#include "LANDiscoverable.h"
43#include "WANDiscoverable.h"
44
45
46namespace orxonox
47{
48
49  /**
50  * This class is the root class of the network module for a server.
51  * It implements all functions necessary for a Server
52  */
53  class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable, public WANDiscoverable
54  {
55  public:
56    Server();
57    Server(int port);
58    Server(int port, const std::string& bindAddress);
59    ~Server();
60
61    void open();
62    void close();
63    void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID);
64    virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); }
65    void update(const Clock& time);
66    unsigned int getRTT(unsigned int clientID);
67    virtual void printRTT();
68    float getPacketLoss(unsigned int clientID);
69  protected:
70    void updateGamestate();
71  private:
72    virtual bool isServer_(){return true;}
73    unsigned int playerID(){return 0;}
74
75    void addPeer(uint32_t peerID);
76    void removePeer(uint32_t peerID);
77    void processPacket(packet::Packet* packet);
78
79    bool createClient(int clientID);
80    void disconnectClient( uint32_t clientID );
81    bool sendGameStates();
82    bool sendObjectDeletes();
83    bool isValidTarget(unsigned int targetID);
84    virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID);
85    virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID);
86    void syncClassid(unsigned int clientID);
87
88    float timeSinceLastUpdate_;
89    std::deque<packet::Packet*> packetQueue_;
90    std::vector<uint32_t>       clientIDs_;
91  };
92
93
94
95
96}
97
98#endif /* _Server_H__ */
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