1 | |
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2 | /* |
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3 | * ORXONOX - the hottest 3D action shooter ever to exist |
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4 | * > www.orxonox.net < |
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5 | * |
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6 | * |
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7 | * License notice: |
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8 | * |
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9 | * This program is free software; you can redistribute it and/or |
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10 | * modify it under the terms of the GNU General Public License |
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11 | * as published by the Free Software Foundation; either version 2 |
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12 | * of the License, or (at your option) any later version. |
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13 | * |
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14 | * This program is distributed in the hope that it will be useful, |
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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17 | * GNU General Public License for more details. |
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18 | * |
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19 | * You should have received a copy of the GNU General Public License |
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20 | * along with this program; if not, write to the Free Software |
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21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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22 | * |
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23 | * Author: |
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24 | * Eric Beier |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file ShieldPickup.h |
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32 | @brief Declaration of the ShieldPickup class. |
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33 | @ingroup PickupItems |
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34 | */ |
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35 | |
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36 | #ifndef _ShieldPickup_H__ |
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37 | #define _ShieldPickup_H__ |
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38 | |
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39 | #include "pickup/PickupPrereqs.h" |
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40 | |
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41 | #include <string> |
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42 | |
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43 | #include "pickup/Pickup.h" |
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44 | |
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45 | namespace orxonox { |
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46 | |
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47 | /** |
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48 | @brief |
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49 | A Pickup which can add a Shield to the Pawn. |
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50 | |
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51 | There are 5 parameters that can be cosen. |
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52 | - The @b shieldhealth< The amount of damage points a shield can take before collapsing. The default is 0. |
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53 | - The @b shieldabsorption The percentage the shield takes from the damage dealt to a Pawn. The default is 0. |
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54 | - The @b activationType, <em>immediate</em> or <em>onUse</em>. defines if the ShiedlPickup is used when it's picked up or only after the player chooses to use it. The default is <em>immediate</em>. |
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55 | - The @b durationType, <em>once</em> means, that the shield will stay until it collapses, <em>continuous</em> means, that the shield only stays for a limited amount of time, specifiey by the duration. The default is <em>once</em>. |
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56 | - The @b duration the time in seconds the shield is active at the most. The default is 0. |
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57 | |
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58 | An example of a XML implementation of a ShieldPickup would be: |
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59 | @code |
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60 | <ShieldPickup |
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61 | shieldhealth = 30 |
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62 | shieldabsorption = 0.8 |
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63 | activationType = "immediate" |
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64 | durationtype = "continuous" |
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65 | duration = 20.0 |
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66 | /> |
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67 | @endcode |
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68 | |
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69 | @author |
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70 | Eric Beier |
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71 | |
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72 | @ingroup PickupItems |
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73 | */ |
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74 | class _PickupExport ShieldPickup : public Pickup |
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75 | { |
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76 | public: |
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77 | |
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78 | ShieldPickup(BaseObject* creator); //!< Constructor. |
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79 | virtual ~ShieldPickup(); //!< Destructor. |
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80 | |
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81 | virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a HealthPickup object through XML. |
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82 | |
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83 | virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around. |
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84 | |
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85 | /** |
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86 | @brief Get the duration, the time the shield is actvie at the most. |
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87 | @return Returns the duration in seconds. |
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88 | */ |
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89 | inline float getDuration(void) const |
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90 | { return this->duration_; } |
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91 | /** |
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92 | @brief Get the shield health, the amount of damage the shield can sustain. |
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93 | @return Returns the shield health. |
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94 | */ |
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95 | inline float getShieldHealth() const |
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96 | { return this->shieldHealth_; } |
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97 | /** |
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98 | @brief Get the shield absorption, the percentage of damage that is absorbed by the shield. |
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99 | @return Returns the shield absorption. |
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100 | */ |
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101 | inline float getShieldAbsorption() const |
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102 | { return this->shieldAbsorption_; } |
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103 | |
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104 | protected: |
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105 | void pickupTimerCallback(void); //!< Helper method. Is called by the Timer as soon as it expires. |
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106 | |
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107 | void setDuration(float duration); //!< Sets the duration. |
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108 | void setShieldHealth(float shieldHealth); //!< Sets the health of the shield. |
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109 | void setShieldAbsorption(float shieldAbsorption); //!< Sets the percentage the shield absorbs of the dealt damage. |
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110 | |
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111 | private: |
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112 | void initialize(void); //!< Initializes the member variables. |
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113 | Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails. |
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114 | |
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115 | Timer durationTimer_; //!< Timer. |
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116 | |
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117 | float duration_; //!< The health that is transferred to the Pawn. |
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118 | float shieldHealth_; //!< The amount of damage the shield can sustain. |
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119 | float shieldAbsorption_; //!< The percentage of damage that is absorbed by the shield. |
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120 | |
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121 | }; |
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122 | } |
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123 | |
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124 | #endif // _ShieldPickup_H__ |
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