1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file QuestItem.cc |
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31 | @brief Implementation of the QuestItem class. |
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32 | */ |
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33 | |
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34 | #include "QuestItem.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | |
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39 | #include "QuestDescription.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | |
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44 | CreateUnloadableFactory(QuestItem); |
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45 | |
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46 | /** |
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47 | @brief |
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48 | Constructor. Registers and initializes the object. |
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49 | */ |
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50 | QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator) |
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51 | { |
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52 | this->registered_ = false; |
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53 | |
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54 | RegisterObject(QuestItem); |
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55 | } |
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56 | |
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57 | /** |
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58 | @brief |
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59 | Destructor. |
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60 | */ |
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61 | QuestItem::~QuestItem() |
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62 | { |
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63 | |
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64 | } |
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65 | |
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66 | /** |
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67 | @brief |
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68 | Method for creating a QuestItem object through XML. |
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69 | */ |
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70 | void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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71 | { |
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72 | SUPER(QuestItem, XMLPort, xmlelement, mode); |
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73 | |
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74 | XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode); |
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75 | XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode); |
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76 | } |
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77 | |
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78 | /** |
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79 | @brief |
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80 | Sets the id of the QuestItem. |
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81 | The id can be any string and must be unique in the context it is used (commonly a level file). To ensure uniqueness one could use GUIDs, however they are in general less readable, so make your own choice. |
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82 | @see |
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83 | http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure |
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84 | @param id |
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85 | The id to be set. |
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86 | */ |
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87 | void QuestItem::setId(const std::string & id) |
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88 | { |
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89 | if(id == "") // Checks whether the id is a valid id. |
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90 | { |
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91 | orxout(internal_warning, context::quests) << "Invalid id. QuestItem id {" << id << "} could not be set." << endl; |
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92 | return; |
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93 | } |
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94 | |
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95 | this->id_ = id; |
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96 | } |
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97 | |
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98 | } |
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