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source: code/branches/release2012/src/modules/weapons/munitions/LaserMunition.cc @ 10035

Last change on this file since 10035 was 8855, checked in by dafrick, 13 years ago

Cleaning up game immersion. Roughly documenting weapons module.

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file LaserMunition.h
31    @brief Implementation of the LaserMunition class.
32*/
33
34#include "LaserMunition.h"
35#include "core/CoreIncludes.h"
36
37namespace orxonox
38{
39    CreateFactory(LaserMunition);
40
41    LaserMunition::LaserMunition(BaseObject* creator) : ReplenishingMunition(creator)
42    {
43        RegisterObject(LaserMunition);
44
45        this->maxMunitionPerMagazine_ = 20;
46        this->maxMagazines_ = 1;
47        this->magazines_ = 1;
48
49        this->bUseSeparateMagazines_ = false;
50        this->bStackMunition_ = true;
51
52        this->bAllowMunitionRefilling_ = true;
53        this->bAllowMultiMunitionRemovementUnderflow_ = true;
54
55        this->replenishInterval_ = 0.5f;
56        this->replenishMunitionAmount_ = 1;
57    }
58}
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