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source: code/branches/release2012/src/modules/weapons/munitions/ReplenishingMunition.cc @ 10035

Last change on this file since 10035 was 8855, checked in by dafrick, 13 years ago

Cleaning up game immersion. Roughly documenting weapons module.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ReplenishingMunition.h
31    @brief Implementation of the ReplenishingMunition class.
32*/
33
34#include "ReplenishingMunition.h"
35
36#include "core/CoreIncludes.h"
37#include "core/command/Executor.h"
38
39namespace orxonox
40{
41    CreateFactory(ReplenishingMunition);
42
43    ReplenishingMunition::ReplenishingMunition(BaseObject* creator) : Munition(creator)
44    {
45        RegisterObject(ReplenishingMunition);
46
47        this->replenishInterval_ = 1.0f;
48        this->replenishMunitionAmount_ = 1;
49
50        // Use the timer to initialize itself after the first tick (because the real values for
51        // replenishIntervall_ and replenishMunitionAmount_ will be set in the constructor of the
52        // inheriting class, which comes after this constructor)
53        this->replenishingTimer_.setTimer(0.0f, false, createExecutor(createFunctor(&ReplenishingMunition::initializeTimer, this)));
54    }
55
56    void ReplenishingMunition::initializeTimer()
57    {
58        // Initialize the timer
59        this->replenishingTimer_.setTimer(this->replenishInterval_, true, createExecutor(createFunctor(&ReplenishingMunition::replenish, this)));
60    }
61
62    void ReplenishingMunition::replenish()
63    {
64        // Make a temporary copy of bAllowMunitionRefilling_, because this might be disallowed in every
65        // case except the internal munition replenishing
66        bool temp = this->bAllowMunitionRefilling_;
67        this->bAllowMunitionRefilling_ = true;
68
69        // Replenish munition
70        this->addMunition(this->replenishMunitionAmount_);
71
72        // Write back the temporary value
73        this->bAllowMunitionRefilling_ = temp;
74    }
75}
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