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source: code/branches/release2012/src/modules/weapons/projectiles/Projectile.h @ 10539

Last change on this file since 10539 was 8855, checked in by dafrick, 13 years ago

Cleaning up game immersion. Roughly documenting weapons module.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29/**
30    @file Projectile.h
31    @brief Definition of the Projectile class.
32*/
33
34#ifndef _Projectile_H__
35#define _Projectile_H__
36
37#include "weapons/WeaponsPrereqs.h"
38
39#include "tools/Timer.h"
40#include "worldentities/MovableEntity.h"
41
42#include "BasicProjectile.h"
43
44namespace orxonox
45{
46
47    /**
48    @brief
49        Represents all 'standard' projectiles.
50
51    @author
52        Fabian 'x3n' Landau
53    @author
54        Simon Miescher
55    @ingroup WeaponsProjectiles
56    */
57    class _WeaponsExport Projectile : public MovableEntity, public BasicProjectile
58    {
59        public:
60            Projectile(BaseObject* creator);
61            virtual ~Projectile();
62
63            void setConfigValues();
64
65            virtual void tick(float dt);
66            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
67
68        private:
69            float lifetime_; //!< The time the projectile exists.
70            Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out.
71    };
72}
73
74#endif /* _Projectile_H__ */
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