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source: code/branches/release2012/src/modules/weapons/weaponmodes/FusionFire.cc @ 10422

Last change on this file since 10422 was 8855, checked in by dafrick, 13 years ago

Cleaning up game immersion. Roughly documenting weapons module.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29/**
30    @file FusionFire.h
31    @brief Implementation of the FusionFire class.
32*/
33
34#include "FusionFire.h"
35
36#include "core/CoreIncludes.h"
37#include "util/Math.h"
38
39#include "weaponsystem/Weapon.h"
40#include "weaponsystem/WeaponPack.h"
41#include "weaponsystem/WeaponSystem.h"
42#include "worldentities/pawns/Pawn.h"
43
44#include "weapons/projectiles/BillboardProjectile.h"
45
46namespace orxonox
47{
48    CreateFactory(FusionFire);
49
50    FusionFire::FusionFire(BaseObject* creator) : WeaponMode(creator)
51    {
52        RegisterObject(FusionFire);
53
54        this->reloadTime_ = 1.0f;
55        this->bParallelReload_ = false;
56        this->damage_ = 0.0f;
57        this->speed_ = 1250.0f;
58
59        this->setMunitionName("FusionMunition");
60    }
61
62    /**
63    @brief
64        Fires the weapon, by creating a projectile.
65    */
66    void FusionFire::fire()
67    {
68        BillboardProjectile* projectile = new BillboardProjectile(this);
69
70        projectile->setOrientation(this->getMuzzleOrientation());
71        projectile->setPosition(this->getMuzzlePosition());
72        projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_);
73        projectile->scale(5);
74
75        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
76        projectile->setDamage(this->getDamage());
77        projectile->setShieldDamage(this->getShieldDamage());
78        projectile->setHealthDamage(this->getHealthDamage());
79
80        projectile->setColour(ColourValue(1.0f, 0.7f, 0.3f, 1.0f));
81    }
82}
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