1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _Model_H__ |
---|
30 | #define _Model_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | |
---|
34 | #include <string> |
---|
35 | #include "tools/Mesh.h" |
---|
36 | #include "worldentities/StaticEntity.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | class _OrxonoxExport Model : public StaticEntity |
---|
41 | { |
---|
42 | public: |
---|
43 | Model(BaseObject* creator); |
---|
44 | virtual ~Model(); |
---|
45 | |
---|
46 | void setConfigValues(); |
---|
47 | |
---|
48 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
49 | |
---|
50 | virtual void changedVisibility(); |
---|
51 | |
---|
52 | inline const Mesh& getMesh() const |
---|
53 | { return this->mesh_; } |
---|
54 | |
---|
55 | inline void setMeshSource(const std::string& meshname) |
---|
56 | { this->meshSrc_ = meshname; this->changedMesh(); } |
---|
57 | inline const std::string& getMeshSource() const |
---|
58 | { return this->meshSrc_; } |
---|
59 | |
---|
60 | inline void setCastShadows(bool bCastShadows) |
---|
61 | { this->bCastShadows_ = bCastShadows; this->changedShadows(); } |
---|
62 | inline bool getCastShadows() const |
---|
63 | { return this->bCastShadows_; } |
---|
64 | |
---|
65 | protected: |
---|
66 | void registerVariables(); |
---|
67 | void changedMesh(); |
---|
68 | void changedShadows(); |
---|
69 | |
---|
70 | //LoD |
---|
71 | void enableLod(); |
---|
72 | |
---|
73 | inline void setLodLevel(float lodLevel) |
---|
74 | { this->lodLevel_ = lodLevel; } |
---|
75 | inline float getLodLevel() const |
---|
76 | { return this->lodLevel_; } |
---|
77 | float getBiggestScale(Vector3 scale3d); |
---|
78 | |
---|
79 | std::string meshSrc_; |
---|
80 | Mesh mesh_; |
---|
81 | bool bCastShadows_; |
---|
82 | |
---|
83 | //LoD |
---|
84 | bool bGlobalEnableLod_; |
---|
85 | float lodLevel_; |
---|
86 | bool bLodEnabled_; |
---|
87 | unsigned int numLodLevels_; |
---|
88 | float lodReductionRate_; |
---|
89 | |
---|
90 | }; |
---|
91 | } |
---|
92 | |
---|
93 | #endif /* _Model_H__ */ |
---|