1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ParticleSpawner.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/EventIncludes.h" |
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33 | #include "core/XMLPort.h" |
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34 | #include "core/command/Executor.h" |
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35 | #include "tools/ParticleInterface.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | CreateFactory(ParticleSpawner); |
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40 | |
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41 | ParticleSpawner::ParticleSpawner(BaseObject* creator) : ParticleEmitter(creator) |
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42 | { |
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43 | RegisterObject(ParticleSpawner); |
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44 | |
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45 | this->bAutostart_ = true; |
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46 | this->bSuppressStart_ = false; |
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47 | this->bAutoDestroy_ = true; |
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48 | this->bForceDestroy_ = false; |
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49 | this->bLoop_ = false; |
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50 | this->startdelay_ = 0; |
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51 | this->lifetime_ = 0; |
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52 | this->destroydelay_ = 0; |
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53 | |
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54 | this->startParticleSpawner(); |
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55 | } |
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56 | |
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57 | ParticleSpawner::~ParticleSpawner() |
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58 | { |
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59 | } |
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60 | |
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61 | void ParticleSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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62 | { |
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63 | SUPER(ParticleSpawner, XMLPort, xmlelement, mode); |
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64 | |
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65 | XMLPortParam(ParticleSpawner, "autostart", setAutoStart, getAutoStart, xmlelement, mode).defaultValues(true); |
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66 | XMLPortParam(ParticleSpawner, "autodestroy", setDestroyAfterLife, getDestroyAfterLife, xmlelement, mode).defaultValues(false); |
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67 | XMLPortParam(ParticleSpawner, "loop", setLoop, getLoop, xmlelement, mode).defaultValues(false); |
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68 | XMLPortParam(ParticleSpawner, "lifetime", setLifetime, getLifetime, xmlelement, mode).defaultValues(0.0f); |
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69 | XMLPortParam(ParticleSpawner, "startdelay", setStartdelay, getStartdelay, xmlelement, mode).defaultValues(0.0f); |
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70 | XMLPortParam(ParticleSpawner, "destroydelay", setDestroydelay, getDestroydelay, xmlelement, mode).defaultValues(0.0f); |
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71 | } |
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72 | |
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73 | void ParticleSpawner::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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74 | { |
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75 | SUPER(ParticleSpawner, XMLEventPort, xmlelement, mode); |
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76 | |
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77 | XMLPortEventState(ParticleSpawner, BaseObject, "spawn", spawn, xmlelement, mode); |
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78 | } |
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79 | |
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80 | void ParticleSpawner::configure(float lifetime, float startdelay, float destroydelay, bool autodestroy) |
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81 | { |
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82 | this->bAutoDestroy_ = autodestroy; |
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83 | this->startdelay_ = startdelay; |
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84 | this->lifetime_ = lifetime; |
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85 | this->destroydelay_ = destroydelay; |
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86 | } |
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87 | |
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88 | void ParticleSpawner::startParticleSpawner() |
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89 | { |
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90 | this->setActive(false); |
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91 | |
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92 | if (this->bForceDestroy_ || this->bSuppressStart_) |
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93 | { |
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94 | this->timer_.stopTimer(); |
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95 | return; |
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96 | } |
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97 | |
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98 | this->timer_.setTimer(this->startdelay_, false, createExecutor(createFunctor(&ParticleSpawner::fireParticleSpawner, this))); |
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99 | } |
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100 | |
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101 | void ParticleSpawner::fireParticleSpawner() |
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102 | { |
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103 | this->setActive(true); |
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104 | if (this->lifetime_ != 0) |
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105 | this->timer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&ParticleSpawner::stopParticleSpawner, this))); |
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106 | } |
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107 | |
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108 | void ParticleSpawner::stopParticleSpawner() |
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109 | { |
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110 | this->setActive(false); |
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111 | |
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112 | if (this->bAutoDestroy_ || this->bForceDestroy_) |
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113 | { |
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114 | this->setPosition(this->getWorldPosition()); |
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115 | this->detachFromParent(); |
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116 | |
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117 | if (!this->timer_.isActive() || this->timer_.getRemainingTime() > this->destroydelay_) |
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118 | this->timer_.setTimer(this->destroydelay_, false, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner, this))); |
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119 | } |
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120 | else if (this->bLoop_) |
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121 | { |
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122 | this->timer_.setTimer(this->destroydelay_, false, createExecutor(createFunctor(&ParticleSpawner::startParticleSpawner, this))); |
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123 | } |
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124 | } |
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125 | |
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126 | void ParticleSpawner::destroyParticleSpawner() |
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127 | { |
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128 | this->destroy(); |
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129 | } |
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130 | } |
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