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source: code/branches/releasetodo/src/orxonox/LevelManager.cc @ 7621

Last change on this file since 7621 was 7614, checked in by dafrick, 14 years ago

Trying out some stuff.

  • Property svn:eol-style set to native
File size: 5.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LevelManager.h"
30
31#include <map>
32
33#include "util/ScopedSingletonManager.h"
34#include "core/ClassTreeMask.h"
35#include "core/CommandLineParser.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/CoreIncludes.h"
38#include "core/Loader.h"
39#include "core/Resource.h"
40#include "core/XMLFile.h"
41#include "PlayerManager.h"
42#include "Level.h"
43#include "LevelInfo.h"
44
45namespace orxonox
46{
47    SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)");
48
49    ManageScopedSingleton(LevelManager, ScopeID::Root, false);
50
51    LevelManager::LevelManager()
52    {
53        RegisterRootObject(LevelManager);
54        this->setConfigValues();
55
56        // check override
57        if (!CommandLineParser::getArgument("level")->hasDefaultValue())
58        {
59            ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").getString());
60        }
61    }
62
63    LevelManager::~LevelManager()
64    {
65    }
66
67    void LevelManager::setConfigValues()
68    {
69        SetConfigValue(defaultLevelName_, "presentation_dm.oxw")
70            .description("Sets the pre selection of the level in the main menu.");
71    }
72
73    void LevelManager::requestActivity(Level* level)
74    {
75        assert( std::find(this->levels_s.begin(), this->levels_s.end(), level)==this->levels_s.end() );
76        if( std::find(this->levels_s.begin(), this->levels_s.end(), level)!=this->levels_s.end() )
77            return; // level is already in list
78        this->levels_s.push_back(level);
79        if (this->levels_s.size() == 1)
80            this->activateNextLevel();
81    }
82
83    void LevelManager::releaseActivity(Level* level)
84    {
85        if (this->levels_s.size() > 0)
86        {
87            if (this->levels_s.front() == level)
88            {
89                level->setActive(false);
90                this->levels_s.pop_front();
91                this->activateNextLevel();
92            }
93            else
94            {
95                for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it)
96                    if ((*it) == level)
97                        this->levels_s.erase(it);
98            }
99        }
100    }
101
102    Level* LevelManager::getActiveLevel()
103    {
104        if (this->levels_s.size() > 0)
105            return this->levels_s.front();
106        else
107            return 0;
108    }
109
110    void LevelManager::activateNextLevel()
111    {
112        if (this->levels_s.size() > 0)
113        {
114            this->levels_s.front()->setActive(true);
115            for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it)
116                this->levels_s.front()->playerEntered(it->second);
117        }
118    }
119
120    void LevelManager::setDefaultLevel(const std::string& levelName)
121    {
122        ModifyConfigValue(defaultLevelName_, set, levelName);
123    }
124
125    const std::string& LevelManager::getDefaultLevel() const
126    {
127        return defaultLevelName_;
128    }
129
130    const std::string& LevelManager::getAvailableLevelListItem(unsigned int index) const
131    {
132        if (index >= availableLevels_.size())
133            return BLANKSTRING;
134        else
135            return availableLevels_[index];
136    }
137
138    void LevelManager::compileAvailableLevelList()
139    {
140        this->availableLevels_.clear();
141        Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw");
142        for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it)
143        {
144            if (it->find("old/") != 0)
145            {
146                size_t pos = it->find(".oxw");
147                COUT(0) << *it << std::endl;
148                XMLFile file = XMLFile(*it);
149                ClassTreeMask mask = ClassTreeMask();
150                mask.exclude(ClassIdentifier<BaseObject>::getIdentifier());
151                mask.include(ClassIdentifier<LevelInfo>::getIdentifier());
152                Loader::load(&file, mask);
153               
154                this->availableLevels_.push_back(it->substr(0, pos));
155            }
156        }
157
158    }
159}
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