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source: code/branches/releasetodo/src/orxonox/LevelManager.cc @ 7655

Last change on this file since 7655 was 7628, checked in by dafrick, 14 years ago

Adjusting include paths of CEGUIListbox and CEGUILisbtoxItem.
Added verbose parameter to the load and reload methods of the Loader, to be able to supress (i.e. shift the output level) the output, when convenient.
Suppressing the output, when loading all levels to extract the LevelInfo.

  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LevelManager.h"
30
31#include <map>
32
33#include "util/ScopedSingletonManager.h"
34#include "core/ClassTreeMask.h"
35#include "core/CommandLineParser.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/CoreIncludes.h"
38#include "core/Loader.h"
39#include "core/Resource.h"
40#include "core/XMLFile.h"
41#include "PlayerManager.h"
42#include "Level.h"
43#include "LevelInfo.h"
44
45namespace orxonox
46{
47    SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)");
48
49    ManageScopedSingleton(LevelManager, ScopeID::Root, false);
50
51    LevelManager::LevelManager()
52    {
53        RegisterRootObject(LevelManager);
54        this->setConfigValues();
55
56        // check override
57        if (!CommandLineParser::getArgument("level")->hasDefaultValue())
58        {
59            ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").getString());
60        }
61
62        this->compileAvailableLevelList();
63    }
64
65    LevelManager::~LevelManager()
66    {
67    }
68
69    void LevelManager::setConfigValues()
70    {
71        SetConfigValue(defaultLevelName_, "presentation_dm.oxw")
72            .description("Sets the pre selection of the level in the main menu.");
73    }
74
75    void LevelManager::requestActivity(Level* level)
76    {
77        assert( std::find(this->levels_s.begin(), this->levels_s.end(), level)==this->levels_s.end() );
78        if( std::find(this->levels_s.begin(), this->levels_s.end(), level)!=this->levels_s.end() )
79            return; // level is already in list
80        this->levels_s.push_back(level);
81        if (this->levels_s.size() == 1)
82            this->activateNextLevel();
83    }
84
85    void LevelManager::releaseActivity(Level* level)
86    {
87        if (this->levels_s.size() > 0)
88        {
89            if (this->levels_s.front() == level)
90            {
91                level->setActive(false);
92                this->levels_s.pop_front();
93                this->activateNextLevel();
94            }
95            else
96            {
97                for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it)
98                    if ((*it) == level)
99                        this->levels_s.erase(it);
100            }
101        }
102    }
103
104    Level* LevelManager::getActiveLevel()
105    {
106        if (this->levels_s.size() > 0)
107            return this->levels_s.front();
108        else
109            return 0;
110    }
111
112    void LevelManager::activateNextLevel()
113    {
114        if (this->levels_s.size() > 0)
115        {
116            this->levels_s.front()->setActive(true);
117            for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it)
118                this->levels_s.front()->playerEntered(it->second);
119        }
120    }
121
122    void LevelManager::setDefaultLevel(const std::string& levelName)
123    {
124        ModifyConfigValue(defaultLevelName_, set, levelName);
125    }
126
127    const std::string& LevelManager::getDefaultLevel() const
128    {
129        return defaultLevelName_;
130    }
131
132    unsigned int LevelManager::getNumberOfLevels()
133    {
134        this->updateAvailableLevelList();
135
136        return this->availableLevels_.size();
137    }
138
139    LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) const
140    {
141        if (index >= this->availableLevels_.size())
142            return NULL;
143        else
144        {
145            std::map<std::string, LevelInfoItem*>::const_iterator it = this->infos_.find(this->availableLevels_[index]);
146            return it->second;
147        }
148    }
149
150    void LevelManager::compileAvailableLevelList()
151    {
152        Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw");
153        // Iterate over all *.oxw level files.
154        for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it)
155        {
156            //TODO: Replace with tag,
157            if (it->find("old/") != 0)
158            {
159                size_t pos = it->find(".oxw");
160
161                bool infoExists = false;
162                // Load the LevelInfo object from the level file.
163                XMLFile file = XMLFile(*it);
164                ClassTreeMask mask = ClassTreeMask();
165                mask.exclude(ClassIdentifier<BaseObject>::getIdentifier());
166                mask.include(ClassIdentifier<LevelInfo>::getIdentifier());
167                Loader::load(&file, mask, false);
168                for(ObjectList<LevelInfo>::iterator item = ObjectList<LevelInfo>::begin(); item != ObjectList<LevelInfo>::end(); ++item)
169                {
170                    LevelInfoItem* info = item->copy();
171                    if(info->getXMLFilename() == *it)
172                    {
173                        this->infos_.insert(std::pair<std::string, LevelInfoItem*>(it->substr(0, pos),info));
174                        infoExists = true;
175                    }
176                }
177                Loader::unload(&file, mask);
178                if(!infoExists)
179                {
180                    this->infos_.insert(std::pair<std::string, LevelInfoItem*>(it->substr(0, pos), new LevelInfoItem(it->substr(0, pos), *it)));
181                }
182
183                this->availableLevels_.push_back(it->substr(0, pos));
184            }
185        }
186    }
187
188    void LevelManager::updateAvailableLevelList(void)
189    {
190        //TODO: Implement some kind of update?
191    }
192}
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