[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[2799] | 23 | * Reto Grieder |
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[1505] | 24 | * Co-authors: |
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[2799] | 25 | * ... |
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[1505] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[2171] | 30 | @file |
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[2848] | 31 | @brief Declaration of the GameMode class. |
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[1505] | 32 | */ |
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| 33 | |
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[2848] | 34 | #ifndef _GameMode_H__ |
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| 35 | #define _GameMode_H__ |
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[1505] | 36 | |
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| 37 | #include "CorePrereqs.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[2848] | 41 | class _CoreExport GameMode |
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[1505] | 42 | { |
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[3355] | 43 | friend class Game; |
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[3343] | 44 | |
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[1505] | 45 | public: |
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[2087] | 46 | static bool showsGraphics() { return bShowsGraphics_s; } |
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| 47 | static bool hasServer() { return bHasServer_s; } |
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| 48 | static bool isClient() { return bIsClient_s; } |
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| 49 | static bool isStandalone() { return bIsStandalone_s; } |
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| 50 | static bool isMaster() { return bIsMaster_s; } |
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[3343] | 51 | |
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[2087] | 52 | static void setHasServer (bool val) { bHasServer_s = val; updateIsMaster(); } |
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| 53 | static void setIsClient (bool val) { bIsClient_s = val; updateIsMaster(); } |
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| 54 | static void setIsStandalone (bool val) { bIsStandalone_s = val; updateIsMaster(); } |
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[1524] | 55 | |
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[1505] | 56 | private: |
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[2848] | 57 | GameMode(); |
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| 58 | GameMode(const GameMode& inst); |
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| 59 | ~GameMode(); |
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[2799] | 60 | |
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[3355] | 61 | static void updateIsMaster() |
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| 62 | { |
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| 63 | bIsMaster_s = (bHasServer_s || bIsStandalone_s); |
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| 64 | } |
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[3343] | 65 | |
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[2087] | 66 | static bool bShowsGraphics_s; //!< global variable that tells whether to show graphics |
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| 67 | static bool bHasServer_s; //!< global variable that tells whether this is a server |
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| 68 | static bool bIsClient_s; |
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| 69 | static bool bIsStandalone_s; |
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| 70 | static bool bIsMaster_s; |
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[1505] | 71 | }; |
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| 72 | } |
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| 73 | |
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[2848] | 74 | #endif /* _GameMode_H__ */ |
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