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source: code/branches/resource/src/core/GameState.cc @ 4333

Last change on this file since 4333 was 3356, checked in by rgrieder, 15 years ago

GameStates requiring graphics (Level is not one of them because it uses showsGraphics() to distinguish) are now only constructed when basic graphic support is given (GraphicsManager, InputManager and GUIManager loaded).

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of GameState class.
33*/
34
35#include "GameState.h"
36
37#include "util/Debug.h"
38#include "util/Exception.h"
39#include "util/OrxAssert.h"
40#include "Game.h"
41
42namespace orxonox
43{
44    /**
45    @brief
46        Constructor only initialises variables and sets the name permanently.
47    */
48    GameState::GameState(const GameStateInfo& info)
49        : info_(info)
50    {
51        this->activity_.activating   = false;
52        this->activity_.active       = false;
53        this->activity_.deactivating = false;
54        this->activity_.suspended    = false;
55        this->activity_.topState     = false;
56        this->activity_.updating     = false;
57    }
58
59    /**
60    @brief
61        Destructor only checks that we don't delete an active state.
62    */
63    GameState::~GameState()
64    {
65        OrxAssert(this->activity_.active == false, "Deleting an active GameState is a very bad idea..");
66    }
67
68    const std::string& GameState::getName() const
69    {
70        return info_.stateName;
71    }
72
73    void GameState::activateInternal()
74    {
75        this->activity_.activating = true;
76        this->activate();
77        this->activity_.activating = false;
78        this->activity_.active = true;
79    }
80
81    void GameState::deactivateInternal()
82    {
83        this->activity_.active = false;
84        this->activity_.deactivating = true;
85        this->activate();
86        this->activity_.deactivating = false;
87        this->activity_.suspended = false;
88        this->activity_.updating = false;
89    }
90
91    void GameState::updateInternal(const Clock& time)
92    {
93        this->activity_.updating = true;
94        this->update(time);
95        this->activity_.updating = false;
96    }
97}
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