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source: code/branches/resource/src/orxonox/LevelManager.h @ 3340

Last change on this file since 3340 was 3339, checked in by rgrieder, 15 years ago

Moved GUIManager::getLevelList to LevelManager because the GUIManager has nothing to do with levels.
I also had to change the way the information flows: Instead of operation on the Lua state, you tell the LevelManager to compile the list and then get the elements one by one.
The reason for this change is simple: There is no way to know from which LuaState the call came (without making an ugly hack in Tolua itself).

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LevelManager_H__
30#define _LevelManager_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <cassert>
35#include <list>
36#include <string>
37#include "core/OrxonoxClass.h"
38
39// tolua_begin
40namespace orxonox
41{
42    class _OrxonoxExport LevelManager
43    // tolua_end
44        : public OrxonoxClass
45    { // tolua_export
46        public:
47            LevelManager();
48            virtual ~LevelManager();
49
50            void setConfigValues();
51
52            void requestActivity(Level* level);
53            void releaseActivity(Level* level);
54            Level* getActiveLevel();
55
56            void setDefaultLevel(const std::string& levelName); //tolua_export
57            const std::string& getDefaultLevel() const; //tolua_export
58            void compileAvailableLevelList(); //tolua_export
59            std::string getAvailableLevelListItem(unsigned int index) const; //tolua_export
60
61            static LevelManager* getInstancePtr() { return singletonRef_s; }
62            static LevelManager& getInstance() { assert(singletonRef_s); return *singletonRef_s; } // tolua_export
63
64        private:
65            LevelManager(const LevelManager&);
66
67            void activateNextLevel();
68
69            std::list<Level*> levels_s;
70            std::vector<std::string> availableLevels_;
71
72            // config values
73            std::string defaultLevelName_;
74
75            static LevelManager* singletonRef_s;
76    }; // tolua_export
77} // tolua_export
78
79#endif /* _LevelManager_H__ */
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