1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Compilation of the most often used header files in the orxonox executable |
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33 | */ |
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34 | |
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35 | #include "OrxonoxConfig.h" |
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36 | |
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37 | #include <cassert> |
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38 | #include <deque> |
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39 | #include <fstream> |
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40 | #include <iostream> |
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41 | #include <list> |
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42 | #include <map> |
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43 | #include <set> |
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44 | #include <sstream> |
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45 | #include <stack> |
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46 | #include <string> |
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47 | #include <vector> |
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48 | |
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49 | // Prevent headers from including winsock.h that messes with winsock2.h from ENet |
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50 | #define WIN32_LEAN_AND_MEAN |
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51 | |
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52 | |
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53 | #ifdef ORXONOX_COMPILER_MSVC |
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54 | |
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55 | // Note: Numbers after the include specify the number of times included (2009-06-19) |
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56 | // The sizes in MB was just to see how much the MSVC9 PCH file increases for Ogre includes |
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57 | #include <OgreMaterial.h> // 33, 2.7MB |
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58 | #include <OgreRenderable.h> // 32, 2.6MB |
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59 | #include <OgreSingleton.h> // 28, 0.0MB |
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60 | #include <OgreSceneNode.h> // 25, 1.1MB |
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61 | #include <OgreTexture.h> // 25, 0.2MB (1.1MB) |
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62 | #include <OgreMovableObject.h> // 22, 1.3MB |
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63 | #include <OgreResourceGroupManager.h> // 21, 1.4MB |
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64 | #include <OgreTechnique.h> // 18, 1.2MB |
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65 | //#include <OgreSceneManager.h> // 16, 7.4MB |
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66 | |
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67 | #endif |
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68 | |
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69 | |
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70 | //#include <boost/preprocessor/cat.hpp> // 15 |
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71 | //#include <boost/shared_ptr.hpp> // 13 |
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72 | #include <LinearMath/btMotionState.h> |
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73 | #include <tinyxml/ticpp.h> |
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74 | |
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75 | // Just in case some header included windows.h |
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76 | #undef min |
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77 | #undef max |
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78 | |
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79 | //--------- Orxonox files -------- |
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80 | //-------------------------------- |
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81 | |
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82 | //#include "util/Convert.h" // 24 |
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83 | #include "util/Debug.h" |
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84 | #include "util/Exception.h" |
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85 | #include "util/Math.h" |
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86 | #include "util/OgreForwardRefs.h" |
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87 | #include "util/SubString.h" |
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88 | |
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89 | #include "core/BaseObject.h" |
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90 | //#include "core/ConfigValueIncludes.h" // 19 |
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91 | //#include "core/ConsoleCommand.h" // 15 |
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92 | #include "core/Core.h" |
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93 | #include "core/CoreIncludes.h" |
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94 | #include "core/GameMode.h" |
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95 | #include "core/XMLPort.h" |
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96 | |
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97 | #include "network/synchronisable/Synchronisable.h" |
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98 | //#include "network/ClientInformation.h" // 26 |
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99 | //#include "network/ClientConnectionListener.h" // 24 |
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