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source: code/branches/resource/src/orxonox/OrxonoxPrecompiledHeaders.h @ 4333

Last change on this file since 4333 was 3343, checked in by rgrieder, 15 years ago

Expanded Core class by loadGraphics and unloadGraphics which don't do anything at the moment.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Compilation of the most often used header files in the orxonox executable
33*/
34
35#include "OrxonoxConfig.h"
36
37#include <cassert>
38#include <deque>
39#include <fstream>
40#include <iostream>
41#include <list>
42#include <map>
43#include <set>
44#include <sstream>
45#include <stack>
46#include <string>
47#include <vector>
48
49// Prevent headers from including winsock.h that messes with winsock2.h from ENet
50#define WIN32_LEAN_AND_MEAN
51
52
53#ifdef ORXONOX_COMPILER_MSVC
54
55// Note: Numbers after the include specify the number of times included (2009-06-19)
56// The sizes in MB was just to see how much the MSVC9 PCH file increases for Ogre includes
57#include <OgreMaterial.h> // 33, 2.7MB
58#include <OgreRenderable.h> // 32, 2.6MB
59#include <OgreSingleton.h> // 28, 0.0MB
60#include <OgreSceneNode.h> // 25, 1.1MB
61#include <OgreTexture.h> // 25, 0.2MB (1.1MB)
62#include <OgreMovableObject.h> // 22, 1.3MB
63#include <OgreResourceGroupManager.h> // 21, 1.4MB
64#include <OgreTechnique.h> // 18, 1.2MB
65//#include <OgreSceneManager.h> // 16, 7.4MB
66
67#endif
68
69
70//#include <boost/preprocessor/cat.hpp> // 15
71//#include <boost/shared_ptr.hpp> // 13
72#include <LinearMath/btMotionState.h>
73#include <tinyxml/ticpp.h>
74
75// Just in case some header included windows.h
76#undef min
77#undef max
78
79//--------- Orxonox files --------
80//--------------------------------
81
82//#include "util/Convert.h" // 24
83#include "util/Debug.h"
84#include "util/Exception.h"
85#include "util/Math.h"
86#include "util/OgreForwardRefs.h"
87#include "util/SubString.h"
88
89#include "core/BaseObject.h"
90//#include "core/ConfigValueIncludes.h" // 19
91//#include "core/ConsoleCommand.h" // 15
92//#include "core/Core.h" // ?, but not many times
93#include "core/CoreIncludes.h"
94#include "core/XMLPort.h"
95
96#include "network/synchronisable/Synchronisable.h"
97//#include "network/ClientInformation.h" // 26
98//#include "network/ClientConnectionListener.h" // 24
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