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source: code/branches/resource/src/orxonox/gamestates/GSGraphics.h @ 3607

Last change on this file since 3607 was 3355, checked in by rgrieder, 15 years ago

Loading and unloading graphics automatically: As soon as a GameState requires graphics (defined at the GameState declaration with a bool) it gets loaded. And vice versa.

  • Property svn:eol-style set to native
File size: 2.1 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
[2896]25 *      Benjamin Knecht (documentation)
[1661]26 *
27 */
28
[3196]29/**
30@file
31@brief
32    Declaration of the Graphics GameState class.
33*/
[2896]34
[1661]35#ifndef _GSGraphics_H__
36#define _GSGraphics_H__
37
38#include "OrxonoxPrereqs.h"
39#include "core/GameState.h"
40
41namespace orxonox
42{
[2896]43    /**
44    @brief
[3196]45        Game state used when displaying graphics of any kind. Another blubb resides here.
[2896]46
47        This game state is only left out if we start a dedicated server where no graphics are present.
48    */
[3327]49    class _OrxonoxExport GSGraphics : public GameState
[1661]50    {
51    public:
[3355]52        GSGraphics(const GameStateInfo& info);
[1661]53        ~GSGraphics();
[1686]54
[2896]55        void activate();
56        void deactivate();
57        void update(const Clock& time);
[1686]58
[2896]59        void toggleGUI();
[1686]60
[2896]61    private:
[1686]62        // managed singletons
[1661]63        InGameConsole*        console_;
[3196]64        SoundManager*         soundManager_;        //!< Keeps track of SoundBase objects
[1672]65
[2896]66        KeyBinder*            masterKeyBinder_;     //!< Key binder for master key bindings
[3327]67        InputState*           masterInputState_;    //!< Special input state for master input
[2087]68        XMLFile*              debugOverlay_;
[2896]69        ConsoleCommand*       ccToggleGUI_;         //!< Console command to toggle GUI
[1661]70    };
71}
72
73#endif /* _GSGraphics_H__ */
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