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source: code/branches/resource/src/orxonox/gamestates/GSRoot.h @ 3864

Last change on this file since 3864 was 3355, checked in by rgrieder, 15 years ago

Loading and unloading graphics automatically: As soon as a GameState requires graphics (defined at the GameState declaration with a bool) it gets loaded. And vice versa.

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSRoot_H__
30#define _GSRoot_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/GameState.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport GSRoot : public GameState
38    {
39    public:
40        GSRoot(const GameStateInfo& info);
41        ~GSRoot();
42
43        void activate();
44        void deactivate();
45        void update(const Clock& time);
46
47        // this has to be public because proteced triggers a bug in msvc
48        // when taking the function address.
49        void setTimeFactor(float factor);
50        void pause();
51        float getTimeFactor() { return this->timeFactor_; }
52
53    private:
54        float                 timeFactor_;              //!< A factor that sets the gamespeed. 1 is normal.
55        bool                  bPaused_;
56        float                 timeFactorPauseBackup_;
57
58        LevelManager*         levelManager_;            //!< global level manager
59
60        // console commands
61        ConsoleCommand*       ccSetTimeFactor_;
62        ConsoleCommand*       ccPause_;
63    };
64}
65
66#endif /* _GSRoot_H__ */
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