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source: code/branches/resource/src/orxonox/objects/weaponsystem/munitions/ReplenishingMunition.cc @ 4725

Last change on this file since 4725 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ReplenishingMunition.h"
30#include "core/CoreIncludes.h"
31
32namespace orxonox
33{
34    CreateFactory(ReplenishingMunition);
35
36    ReplenishingMunition::ReplenishingMunition(BaseObject* creator) : Munition(creator)
37    {
38        RegisterObject(ReplenishingMunition);
39
40        this->replenishIntervall_ = 1.0f;
41        this->replenishMunitionAmount_ = 1;
42
43        // Use the timer to initialize itself after the first tick (because the real values for
44        // replenishIntervall_ and replenishMunitionAmount_ will be set in the constructor of the
45        // inheriting class, which comes after this constructor)
46        this->replenishingTimer_.setTimer(0.0f, false, this, createExecutor(createFunctor(&ReplenishingMunition::initializeTimer)));
47    }
48
49    void ReplenishingMunition::initializeTimer()
50    {
51        // Initialize the timer
52        this->replenishingTimer_.setTimer(this->replenishIntervall_, true, this, createExecutor(createFunctor(&ReplenishingMunition::replenish)));
53    }
54
55    void ReplenishingMunition::replenish()
56    {
57        // Make a temporary copy of bAllowMunitionRefilling_, because this might be disallowed in every
58        // case except the internal munition replenishing
59        bool temp = this->bAllowMunitionRefilling_;
60        this->bAllowMunitionRefilling_ = true;
61
62        // Replenish munition
63        this->addMunition(this->replenishMunitionAmount_);
64
65        // Write back the temporary value
66        this->bAllowMunitionRefilling_ = temp;
67    }
68}
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