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source: code/branches/resource/src/orxonox/objects/weaponsystem/projectiles/Projectile.h @ 4073

Last change on this file since 4073 was 3196, checked in by rgrieder, 16 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Projectile_H__
30#define _Projectile_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "tools/Timer.h"
35#include "interfaces/PawnListener.h"
36#include "objects/worldentities/MovableEntity.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Projectile : public MovableEntity, public PawnListener
41    {
42        public:
43            Projectile(BaseObject* creator);
44            virtual ~Projectile();
45
46            void setConfigValues();
47            void destroyObject();
48
49            virtual void tick(float dt);
50            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
51            virtual void destroyedPawn(Pawn* pawn);
52
53            inline void setDamage(float damage)
54                { this->damage_ = damage; }
55            inline float getDamage() const
56                { return this->damage_; }
57
58            inline void setOwner(Pawn* owner)
59                { this->owner_ = owner; }
60            inline Pawn* getOwner() const
61                { return this->owner_; }
62
63        private:
64            Pawn* owner_;
65            float lifetime_;
66            float damage_;
67            bool bDestroy_;
68            Timer<Projectile> destroyTimer_;
69    };
70}
71
72#endif /* _Projectile_H__ */
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