1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Definition of the PlayerTrigger class. |
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33 | */ |
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34 | |
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35 | #ifndef _PlayerTrigger_H__ |
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36 | #define _PlayerTrigger_H__ |
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37 | |
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38 | #include "OrxonoxPrereqs.h" |
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39 | #include "Trigger.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | /** |
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44 | @brief |
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45 | A PlayerTrigger is a trigger which is normally triggered by ControllableEntities and can as such return a pointer to the ControllableEntity which triggered it. |
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46 | @author |
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47 | Damian 'Mozork' Frick |
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48 | */ |
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49 | class _OrxonoxExport PlayerTrigger : public Trigger |
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50 | { |
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51 | public: |
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52 | PlayerTrigger(BaseObject* creator); |
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53 | virtual ~PlayerTrigger(); |
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54 | |
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55 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a PlayerTrigger object through XML. |
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56 | |
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57 | /** |
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58 | @brief Returns the player that triggered the PlayerTrigger. |
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59 | @return Returns a pointer to the ControllableEntity that triggered the PlayerTrigger. |
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60 | */ |
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61 | inline Pawn* getTriggeringPlayer(void) const |
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62 | { return this->player_; } |
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63 | |
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64 | /** |
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65 | @brief Checks whether the PlayerTrigger normally returns a ControllableEntity. |
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66 | @return Returns true if the PlayerTrigger normally returns a ControllableEntity. |
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67 | */ |
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68 | inline bool isForPlayer(void) const |
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69 | { return this->isForPlayer_; } |
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70 | |
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71 | protected: |
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72 | virtual bool isTriggered(TriggerMode::Value mode) = 0; |
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73 | |
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74 | /** |
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75 | @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger. |
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76 | @param player A pointer to the ControllableEntity that triggered the PlayerTrigger. |
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77 | */ |
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78 | inline void setTriggeringPlayer(Pawn* player) |
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79 | { this->player_ = player; } |
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80 | |
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81 | /** |
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82 | @brief Set whether the PlayerTrigger normally is triggered by ControllableEntities. |
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83 | @param isForPlayer Should be true when the PlayerTrigger schould be set to normally be triggered by ControllableEntities, false if not. |
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84 | */ |
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85 | inline void setForPlayer(bool isForPlayer) |
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86 | { this->isForPlayer_ = isForPlayer; } |
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87 | |
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88 | private: |
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89 | Pawn* player_; //!< The player that triggered the PlayerTrigger. |
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90 | bool isForPlayer_; //!< Is true when the PlayerTrigger schould be set to normally be triggered by ControllableEntities. |
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91 | |
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92 | }; |
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93 | |
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94 | } |
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95 | |
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96 | #endif /* _PlayerTrigger_H__ */ |
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